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What did this game do well?

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I like the base concept of the balls splitting in order to overcome the obstacles that are in their way, it's very unique.

The scene looks nice and the idea of spawning new balls is innovative.

The concept of the game is interesting. I like the way it looks when you have what feels like twenty balls on screen.

The physics in this game is well-placed, it allows the player to understand the significance of their actions. Each move feels like it has a significant impact and incorporates strategy well.

The concept is great. The games fluid and the accelaration of the ball is very satisfying!

A 3d game with a carefully designed level.

acceleration after splitting felt satisfying

I like the aesthetics of the game -- there's a good use of simple shapes, but the fact that it's rendered in 3D gives the game an extra sense of polish. While the audio is a bit jarring, it's also quite useful as an indicator for fail states. The core mechanic is also unique.

It is satisfying to play when you are doing well. It is very smooth and very visually appealing. Sound is crisp and enjoyable.

I like that winning the game was tricky because you have to time when to split the ball. I like that the first blue wall is hard to get through.

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What could this game have done better?

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The biggest piece of advice I have is that the player should be able to tell which of the balls they are going to split and that they should be able to see a little more of the obstacles in front of them.

Decrease randomness by telling which ball gonna split.

I think the game should indicate which ball is the ball that is going to split, otherwise it's more fun to just gamble and mash the split button.

The game could make it more clear which ball you currently are because at times, there are multiple balls that look the same, so it gets confusing which ball you are currently controlling.

Allowing more precise control of the spliting

Need more explanation of how to play, since the split and win condition is tricky.

Volume needs to be tuned a bit, deafening clash sound.

I think the main issue with this game is a lack of clarity. It's really hard to tell which ball you're controlling at any given time, as well as what the exact effects of your splitting will be on the trajectories of the balls. This means it's often fairly frustrating to make it through the obstacles, a fact which is compounded by the fact that there aren't any checkpoints.

The mechanics are bit confusing and it is difficult to tell which ball you are halving. Maybe highlighting the current ball will help.

The points system was a little confusing for me. I would've liked to see a distance component that factored into the player score.