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Part 3!

I see a lot happening for this game in the future. With the music, it feels almost like a simplified, smith based Elder Scrolls.

Heyo. Just wanted to clarify some stuff that I saw

The increase of Foliage dense....densifies? the ground - it can be one of the larger lag causers and I think that's what you might have been seeing when you suddenly snapped to a new point while looking around - might have to futz with settings till you get to a desireable point between improve quality and optimized performance

Sorry that the setting changes didn't improve the bloom factor, I didn't really mean that it would improve that part, the intention was to help some of the text be more clear, because some of them fail to render properly at random, and changing the settings triggers the update that can fix them.

Let's see what else....

uhh - The Two hand axe situation near the end. - you made it right the first time, I know the clarification and blueprint are not very clear, but double head axe is the correct axe head for two hand grip

You'll know you made it right when it tells you you created the item. - though, that said - The message indicating it's created can scroll off the screen as it piles up.

You can chop trees, yes, when you equip a hatchet yourself ( the blacksmith can equip that axe you made from above, as long as its a small axe head, the blacksmith can equip it, but you must create an item for a customer to buy it.)

The logs are generated from the trees cut - and you can place those on your woodworking bench for crates (and shield boards, though unless you've updated from 0.1.0o I don't suggest selling to shield customers) - you can earn exp from making tool heads, selling to customers, hitting ore, I believe, and chopping  (either)

And "either"
You can chop logs into firewood (which may have more use in the future than just firewood) - Firewood currently is probably the better fuel than coal - at least it claims so on the fuel meter.

and this sorta segways into the picture below.

 I did this up for 0.0.9e (seems to still apply for the most part for 0.1.0o)

I know bronze isn't the best to illustrate for clarity - but in general it is accurate.

The only exception I'd add is in "specific" requests - you need every part to match.
so a "specific" pick like above - needs to be "tier" pickaxe, with "grip" or they won't take it.

if they specify a "iron one hand sword, with rare grip, hero guard, and a pointed blade"
you will need an iron pointed blade, either angelic or dragon one hand grip from Geoffrey's part shop (both are "rare"), and the hero guard (can be purchased either at geoffreys or your order scroll under guards)
If it isn't these parts, it isn't right, and they won't accept it.
(also if its version 0.1.0o (current public build afaik) for sword specific ones, like this, if you're holding the wrong item (any item with a tool head, guard, and grip, that is a "created" (real/existent) item) - they'll cause the guard they're requesting (in this case, hero guard) to spawn under the floor of the shop, eventually physic collisions will cause them to erupt up from the floor. (should hopefully be fixed in the next patch))

what else....

Ah yes. With the adjustments to gamma/brightness, shadows, post processing, and etc
the darker world, it becomes more important to grab your lantern - its located just above your workbench

You can carry it, and you can also equip it, to the 4th tool belt slot - while equipped it can be used in tandem with any tool, pressing 4 will hold it in your left hand, or put it away - This helps with the mines, mostly, but also at the darkest of night.

Reversing the settings mentioned above will restore a fair bit of brightness to the world.
however. The Mines change based on time of day. - During the midday hours, the interior is light partially by world/sunlight - during dawn, dusk, and night, the cave is darker, and darker

Education! Huzzah! 
Sounds like it would take some practice to fully get the hang of the game, especially once everything is fully implemented. So much to keep up with. Totally not a bad thing, of course. It's a good management and memory exercise.

And, yeah, I figured the new settings probably had something to do with the frame loss. I just really enjoyed looking at it.