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(1 edit) (+1)

My only caveat in this well-written, well executed adventure is it seems a little combat-heavy so if rolling a 1 and someone has to die, it quickly becomes a TPK. Other than that I think you're a genius. The way you combat the one hour playing time (with an option of adding a bit of time) and the excitement about the package is really great. What is it? Is it a baby? And why is that baby going to grow up to become an evil necromancer?

It's a great layout, it reads nicely – well done. 

(+1)

Thank you for the feedback!
I see that there is too much combat (or too little of something else) and I'll work towards better balance. I hope rolling one while moving from location to location will bring some dread and as it's only 1 hour adventure, players won't feel to bad about dying.

Cool! I totally see how this got be turned from awesome to finished A-level adventure by just adding another page. Or laying it out on a landscape A4. Because it's really not far from being complete. 

Just hope you realize that my comments are really just cherrypicking on something so well executed! One of the top contributions in this jam for sure!