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Just a warning but my review for you isn't going to be anywhere near as good as yours was for me.  I'm not good at jam reviewing.  ^^;  

I'm a sucker for "fighting against AI" stories and for green-and-black UI schemes.  And I like how the game starts in media res in a way; technically, you could finish the game right away, but you can also go back for context which explains the endings that you began with,  So on a conceptual level, I love it!  But there was a big part that kind of held me back...which are parts that involve heavy spoilers, and I wish itch.io had ways to hide spoilers, but if it does then I don't know about it so I will try to explain without spoiling anyone who happens to be reading this.  The context I mentioned earlier has a certain theme.  It also has a certain surprise spread out over several days.  Considering the theme, how is the surprise able to exist?  UGH,  that sounds so vague and confusing, I do apologize.  

Also, commas didn't always show up.  That's an extremely minor thing, but as a stickler for commas I feel I am required to mention it.  xD

All in all...I think I like it, it was well made, I just don't know about that twist.

(Review was going to be longer but dog jumped on keyboard and erased many parts  :-/ )

(1 edit) (+1)

I struggled with avoiding spoilers when reviewing your game, too, and I'm struggling to respond here as a result!

As I'm certain you understand, there were a million things I considered when writing it. I honestly was thrown for a super huge loop with the theme reveal, and this is what I could come up with that played with it in an "interesting" way. Most importantly, I wanted a story to explain who the player was, and why they were presented the choice the way that they were. A month may seem like a long time for a game jam, but with my schedule, it was barely enough time to scratch the surface!

And yes, comma errors and typos I'm sure are aplenty. I didn't have time for anyone to actually playtest it, so I had to review it all myself. Once the text was in the game, it was too time-consuming to put it back through a word processor, so I just wanted to make sure the message wasn't lost.

Thank you for playing.