Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+2)

Yo whaddup, I loved this game and I just wanted to give my thoughts on it.

The atmosphere was really good. I think it nails the vibe that the original Mandela Catalogue had and put it into game form accurately while also having its own charm. I enjoyed the audio cues and the mechanics and seeing as it was inspired by fnaf like you said I thought it was really unique and it worked for me

As many commenters have said it was the jumpscares that were very underwhelming. It is understandable to have them because you need a losing condition to have a game but I would like them to be more subtle. 

Along with that, I would like to actually see the alternates more. I liked the idea of the alternates hiding in the environment like the one in the bedroom, but I only saw it once in the entire game. It was very scary when I saw it but I wanted more of that to add to the sense of dread I had traversing throughout the house. Seeing them outside windows would also be a nice touch.


Sorry for the long comment, I just had a lot of thoughts. I'm very impressed by this game and excited to see more from you.

I don't like cheap jumpscare and wanted to avoid it, but in this case I had no choice (because of FNAF style gameplay). The more so that the game was created in a short time (2 months) and I wanted to make it before The Mandela Catalog Vol 2 appeared. You can check my Backrooms game prototype called "Here in the Backrooms" (it's available for free on Itch.io, you Can find it on my profile), which does not have any Jumpscares, but I can see it on YouTube gameplays that people are afraid of the monster there only because they hear its footsteps. The presence of the monster and the ubiquitous silence cause anxiety. I am currently working on a game based on my Backrooms prototype, which will have its own story, characters and opponents. There will be no jumpscares there (if jumpscares will appear, they will appear in unexpected moments) and, like in Mandela Invasion and my Backrooms prototype, the atmosphere will be the most important. In the future, I will also create a second part of Mandela Invasion, in which I want to focus on ensuring that Alternates do not kill the player. It will probably be based on The Mandela Catalog Vol 2 (as a member of the Bythorne Paranormal Society we will be checking if Alternate has appeared at the home of the reporting person). I will focus more on the atmosphere there and there will probably be something like "Sanity Level". It will be Point & Click again, but without the FNAF gameplay style.