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Prospector

A topic by MathiasKaindl created Jan 09, 2022 Views: 315 Replies: 3
Viewing posts 1 to 5
Submitted

Hi, I will use this jam to continue on my game that I'm developing for over 2 years (with several breaks).

From among the items on my list, I will try to focus on UI enhancements and day & night cycle. If time permits, I would like to incorporate farming mechanics.

First few days, I have been working on the UI changes. There are new mini-icons that shows around drones and in the selection area. They indicates running program effects (repair, speed, stun, calm...):


You can newly activate mutliple programs/consumables at once - program cooldowns are now split into categories. You can't have two program effects of the same category active at the same time.

Available programs are now in the same row as inventory items and credits are moved to top left corner and always visible (not only when you select a drone):


Submitted

New cooldown indicators:


Submitted

In search for an ideal orbit to make my life easier when drawing the sky with stars and planets :)

Necessary changes in the rendering pipeline:

Working preview:

Submitted

Tweaking and debugging before uploading the final version. Can't wait to check out your games next week!

Final day & night in game:

Ancient devices in caves to incarnate powerful beings... to knock down and loot ;)