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This is a really interesting concept and I like your execution. I definitely found it difficult at times to focus in on the sound I was trying to get back to, or rather, I could hear the sound but it wasn't clear where exactly I should walk to because it felt like I was already on top of the sound (for example heading back to the fire for tea). I might try exaggerating the critical sounds in the environment. Also - and you might not want to do this because it would break away from the soundscape - but I think adding a bit more feedback for navigating the environment, like having an audio cue play when you enter in a audio area, like a ding, or maybe even tie the cue to the environment, like  particularly loud fire crackle. Just something to think about, not necessarily something that will make it better though. Any who, I really enjoyed it! 

Thank you for playing and the awesome feedback, you make some great points here. I definitely debated on having a ' super focus mode'  where you single out the important sound you're supposed to go to by holding a button, but eventually chose not to implement this in favor of a more pure and immersive soundscape. I might think about adding more hint-sounds if I ever do something similar to this in the future