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Suggestions, Ideas, Bugs Sticky

A topic by JNI created Jul 22, 2017 Views: 14,148 Replies: 213
Viewing posts 101 to 120 of 130 · Next page · Previous page · First page · Last page
(-1)

God I wish I lived in America or England the turkish currency is so low that with one dollar you can buy 5 bottles of water in turkey so if something is 4 dollars in turkey its 16 liras (turkish currency) but anyways I hope you that you will be very succesful old friend

ps: I will still try to give you new ideas as far as I can try (from people that can have the game)

your ideaman

yusufcuk6

pls add war ships, planes and submarines

Deleted 3 years ago
Developer

You have to download the right  version. There are 8 versions to download. 4 demos, which have "demo" in their name and 4 full versions. If you download the right one, you have the full version.

i would like if you can command your troops to a lokation

more troops from the future now its only lightsabers...

more different timelines like after the medieval you had the musketeers and cannon fights and that shit

Developer

There will be more content for future and different timelines, but first I need to update some mechanical things.

forgot something please fix the thing that my units are always first taken ALL walls down and after that they kill the poeple inside the castle maybe they make a hole inside the wall and atack instead of just destroying all walls


your game is awesome

You might want to say it on a discussion on steam

Developer

I will update the Ai, but it will take some time, because the there are new engine technologies on the way in early 2018, which will offer new possibilities for the AI development

i would love ww1/ww2/modern planes and navy.(if its not already in it),maybe you could use bombers to drop paratroopers or something like that.

Developer

Air vehicles are planned and will be implemented in the near future.

(+1)

Some things I want in the game


1. Maybe it being possible units jumping out of airplanes

2. Maybe adding air units.

3. Adding a whole unit class called space/ Aliens, Spaceships, Space map, and more

JUst saw you said adding air vechiles in other post.

(1 edit)

Can you add to game  

1 Fire and Ice Dragon

1  Centaur

3 Skeletons

4 Minotaur

5 Mage

6 Mega Spider

7 Kraken

8 Ghost

9 Elfs

10 Fairy

11 Demons

12 Gryfon

13 Goblin

14 Ksenomorph

15 Polish Basilisk

You can make a fantasy update!

(1 edit)

Ability to take control of any unit if player's troop dies. Ex- If I die, I go to spectator cam through which I can point and select an in-game troop to play as.

Developer

This feature is already available. There is a button in the upper toolbar of the spectate mode

(-1)

We Could Collab. Im A Very Experienced Game Maker And I Have Done Lots Of Coding. I Have Helped The YT Brackeys In His Early Ages Learn Code And I Love The Format Of Your Game And I Think There Is Allot I Can Add And Helpout With. Your Games Got Potential You Just Have To Find It And Add It.

(+1)

Hold left click and place unit continuously

(1 edit)


i found glitches

Developer

Thank you for reporting that problem, but I can't replicate it.

Could you send me the battle file please?

(+2)

JNI, as what I've observed from the game's units, they're.. dumb for instance, they just follow an enemy in a certain location and shoot at it. I'd suggest you the following (please read every sentence so you would understand):

 First: Sensitivity

The units are so sensitive when it comes to enemies, example: An enemy is inside an area where no one can possibly see (in the point of view of the units) then the units are destroying the building without even sensing the enemy; the units should only kill enemies only when they see or hear them shooting. And another thing, the units are insensitive, example: I shot an enemy while another enemy is facing it then the ally of the killed enemy is still standing still not even panicking or making an alarm to give alert to his fellow soldiers. And lastly, they're insensitive even they're getting shot or their post is getting shot.

Second: Clearing the Path before Shooting

When a ranged unit is placed inside a building and an enemy is outside of it, make it look for a clear path to shoot at the enemy not just shooting the interior of the building then destroys it just to kill the enemy. Or make the ranged enemy go inside the building to kill the unit. 

Third: Taking Cover and Protecting Themselves

Ranged units aren't taking cover; they're out in the field while in a gunfight but there are lots of covering places around them but they aren't taking cover specially when they're in a forest. And if they "think" that there is only one enemy alive (they only think that it is true) and they are many, they can go to the field because they would think they're safe.

Fourth: Being Concerned with Their Fellow Teammates

They're too insensitive to their teammates, they don't care whether their teammates are dead or not and like the Second one, they don't care what they hit like the obstacle, and sometimes they kill their own teammates because they're in front you should make them avoid shooting through allies and obstacles except when they have low accuracy. And please make them heal their teammates when they have medkits or first aid kits.

My suggestions are only here and it is not for me, it is for your game and for your players. I hope you understand everything I said. Thank you

Developer(+1)

Hey Wrenchzzz,

I do agree with most of the things you suggested.

The thing I'm waiting for is the next engine version, which is planned to be released in april. There will be some changes to navmesh navigation and other things that will hopefully give the developers a bit more control about what will happen. I that new system doesn't work, I will write my own solution, but for now, implementing some of those behaviours would just kill the engine, because raycasts at runtime are quite expensive.

Just imagine every unit has to "shoot" a ray at their target to make sure that nothing is between the unit and it's target. I would end up having like 50 to 100 raycast (worst case 100 in one frame). However there will be changes to raycast in the next engine version, too, so that the AI can be improved.

Next update will be all about vehicles and air vehicles, but after that, the new engine version should be stable and I can start working on the AI behaviour.

(1 edit)

idea : add Barbed Wire

edit : Destructible

I know this isn't an idea but will you still be going ahead with your "modern" warfare game cause I know you said you were thinking of it and also then all the ideas for modern and futuristic weapons and vehicles can be added

hey remember me? you probably don't, but I had a ton of ideas for AW2 that you put in. and im back for another round of ideas!

1. units really need to be able to shoot while parachuting and going down the rope because sometimes they get massacred before they touch the ground.

2. motorcycles and motorcycles with side cars would be cool. jeeps as well.

3.battleships and maybe even submarines.

4.more types of artillery. such as World War mortars, regular artillery guns, and maybe anti-tank guns.

5.animals like cows,chickens,goats,basically any kind of farm animals.

6. attack choppers,attack planes.

7. an option for the planes to drop bombs instead of people,or maybe be able to do both.

8. AA guns such as FLAK 88s,Bofors, Wirbelwinds, those kinda things.

9.crates with ammo and crates with health.people always seem to run out of ammo real quick. maybe even allow planes to drop the crates.

10. more rocket launchers such as the Stinger to take down air units and a Panzerschreck to destroy tanks.

that's all for now. hope you add some of them :D

You should make it easier to turn object when placing them

Q & E keys on the keyboard can help, did you try them?

I just bought the game, is it possible to edit the terrain?

Yes there is a button that look like a pile with a leaf on it that's edit terrain in custom battle

I will look, thank you

I mean sculpt the terrain

u can raise the terrain flat it smooth it and more, but if you want to create mount Rushmore u can't sorry

I found a bug in Gladiator Arena, the enemy units appear to be stuck unerground with just their heads showing. This makes them unkillable.

Why in version 23.2, custom units from older versions, can not attack me and allies. They come close and start shooting through me.

Oviusly this is a bag

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