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Ok game. Did have some collision issues.

(+1)

Kinda, the game is just checking to see if the character is going to collide with another node and then prevented it. This resulted in that sticky wall jumping so what I did was just design the level around that. There was one part where you had to wall jump. I tried to make sure it would never get in the way. Other than that wall jump part the collisions went pretty smoothly.