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Hi there!

Can you show me a screenshot of your plugin command?

Also, about the script call, the right way will be using only "32", and not "0032":

this.setSelfVariableValue(32, 3)

(2 edits)

Thx for your fast answer =)
When i use 32 only then the error "Cannot read property '[object Array]' of undefined" appers. only with the 0032 the function is ok.  (in both functions, this.Sv(32,3) will also call an error
If i use if 0032 == 0 its always true.

(i am using RPG MZ 1.4.2 and your 3.1.1, i tryed everything with the "00" and without, with map id = 0 and so on)

This will also show the error (from another try of your SV with 0022^^):


Hi there!

I tried to replicate the error, but I can't seem to trigger it.

But first, I know for sure, that your Map Id, Event Id, and Variable Id must be like this image below, without "00ID":

So:

  1. Make sure your Eli Book version is 4.1.8
  2. Make sure my Self Variable plugin is below Eli Book
  3. Can be plugin compatibility. When the error happens again, press F8 or F12, and a window will pop up. Go to the CONSOLE tab of it, and send me that screenshot.

If none of this works, I will have to ask for you to build a sample project, with the error happening, upload it somewhere and send it to me so I can take a look.

You can send the link of the project here for me or through my discord:

Hakuen Studio#5661

(4 edits)

Hi,
maybe this helps you?



Hi!

Unfortunately, I still can't find why the error is happening. 

So I will really need the sample project to see the error happening and try to find it. Can you upload it somewhere and send me the link? I'm very curious about that o.O

(+1)

HEY!!

I finaly found my mistake.... i used a save game where i played some hours without your plugins, than added them and got the error.
Now i tried "new game" and played up to the same position, and voila everything works fine ^^

Crazy :D

THX for your help and the nice Plugin, now my Flowers and so on can grow without hundrets of different variables ^^

Wow!! Nice!

I should ask for the save game, totally forgot about that. But hey, nice it is working! ^^

:D