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It is really interesting how you used the concept of evil in this game. Most games use the evil as something that the main character has to fight. However in this case the evil helps the main character's child to live, while he dies.
The story is told without much text/narration, except the newspaper in the end. You managed to tell the story mostly through the environments and that is impressive!
On top of that they way the story progressed was not linear, increasing the anticipation factor even more.
The visuals and the sound quality are solid too, especially the scene in the woods.
Overall I had fun playing your game. I hope we'll see more of it! Keep it up!

thank you I appreciate hearing that!