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Hey!

first of all, take a look at this:

https://gfycat.com/babyishwelltodoape

that's a meta dev working on the oculus SDK. these features are all coming to the quest eventually, probably sooner than later. they introduced 'spatial anchors' in the latest unity sdk, this can replace my anchor system entirely. Am willing to bet there will be a 'setup your home' official release, replacing my own setup entirely.


That being said, i'm still interested in refining my own system. Just a few points to clarify (I'm not totally understanding your issue) :

Are you using the new 'thumbstick to move the edit point' function? that got added in the most recent build, previously users had to physically move to each corner and click at the actual location (you couldn't move edit point). You dont need to move anymore with the thumbstick/distance adjuster, but I also realize this messes up the sense of depth and leads to less accurate placement. i think this is partially what you are talking about?

And, just to check, you have firmware v34 or 35, and can see passthrough, right? Wall placement was certainly a lot harder in the olden days, when we couldnt actually see anything around us and had to peek through the nose gap/feel around blindly for positions.


Assuming these issues are related to the thumbstick adjuster, I think i have a few ideas for how to make this better. Agreed, a feature that allowed you to simply adjust the wall positions a bit while you are laying them down would be helpful.

hmm