shift felt a little more useful on my second playthrough, once I intentionally tried to use it as much as possible. one simple thing to try is just making the vibes counter a bar, or around the xhair, or something more fullscreen.
I like RMB to throw. would love for that to be a thing that does damage as well. guns might be a little harder to pick up than they should be maybe? and easier to distinguish from one another.
solid 7dfps entry! still enjoying the menu music.