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Over all, I really enjoy this game. The mood is, to me, very cozy and quite fitting for this time of year and the terrain is varied enough to be quite enjoyable to explore.

That said, some of the mechanics either confused me, felt off to me, or I never quite figured out.

Initially, I was walking towards a star and, as I approached, the light from my torch made a wall visible as I approached. Honestly, the way it presented itself, I thought the game was glitching out (as in, it was failing to properly render the wall in the first place). Eventually, I decided on the opinion that the effect was intentional… but it felt out of place. No clear warning that that was to be expected. Not a huge deal, if that was, in fact, the intent, but I’d be surprised if I’m the only person who initially thinks it’s a bug.

On one hand, I like the idea of only being able to jump when walking off a cliff… on the other, the effect constantly felt off to me. I can’t quite put my finger on it. Perhaps a feeling of not quite having control? The issue, for me, was even more pronounced while standing on the moons(??). I did love the Mario Galaxy-like effect of walking on those moons, but jumping on them was very awkward.

Finally, I was never quite able to get my head around the lantern. In the description it was said I could use it for melting enemies, but the first time I tried I got no indication it was even working. Later, as I played, I tried again, and I defeated the enemy with the lantern, but I’m not sure if I did it wrong the first time, or I just didn’t do enough damage or anything. Maybe some feedback from the game when an enemy is hit by the lantern?

Over all, though, a very charming game the shows a lot of work put into it in the time aloted!

I played this game on a stream of mine. If you are interested in my time with the game, here’s a link to the stream :)

Thank you very much! Not only for playing my game, but also for giving such detailed and honest feedback. Watching your stream was very helpful in highlighting a bunch of issues with the game. I'm relatively new to making games (especially 3D) and I definitely bit off more than I could chew.

The invisible wall was intentional but now that I think about it, it doesn't provide much value. Same goes for the moons. The lantern actually kills the enemies in one hit, the problem might be that judging the reach of the swing is too difficult. As for the jumping, I can't decide if it was a good idea or not. I get your point about not feeling in control. The campfires act as checkpoints, so you don't have to walk across the entire level every time you die. 

The general problem is probably the lack of feedback and the amount of unexplained mechanics. Put that on top of an unusual control scheme, and the game becomes hard to understand. I really should have put more time into making the game accessible instead of building that level...

So, thanks again for playing, I will try your game as soon as I have time.