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For transparency, got frustrated in the beginning because of no clear objective. Don't need a map, just need an objective, as its clearly not the Rust - The Forest - type survival game considering the objects you (need to?)  collect to get that specific item. Not sure if I noticed a game mechanic or not - glowing eyes matter? At least they're the ones that dropped items in my games. Also found it frustrating the amount of shots it took straight to the head to down them. Not expecting perfection from the jump, never am, but I respect transparency. Either way, love the graphics, use of the unreal engine is great. And would love to get the story behind this game. Were you inspired by the resident evil/silent hill series perhaps? I'll be watching this one, I wish you success on your development.