Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Didn't think I'd get anything done today but here's some video footage with audio added and shadows affecting the player sprite. It uses a palette changer that essentially drops the shades of grey down. So to an extent the shades are being changed to "artist chosen" ones. My only worry is that doing this puts it into requiring directX stuff. So people with crappy GPUs pre 2010 might not be able to play this game. And it's weird because this game has a lot of retro things going for like only being 5 shades of grey and being pretty low res so far. So you'd think I'd be able to take advantage of that more in terms of optimization



One thing to note is certain shadows won't actually affect the player if they're too thin. I thought about doing a specific overlap thing, but it was much simpler I think to separate the shadows out as two different objects to worry about.


That's all so far today. Going to start to dig a little more vertically in development as it's past the halfway mark. I've been spending too much time doing the foundation for a lot of aesthetic stuff. But then again I've been interrupted by a lot of things lately so maybe the pace is alright relatively speaking.

This is starting to look great. I don't thing you can spend "too much" time doing the foundations of anything.  You can always submit it as a prototype and carry on after the Jam end.

My issue with that is I've been doing a lot of gamejams in a row lately, so if the game gets submitted unfinished I'll likely never finish it lol. But in my last post I decided on a compromise.

Looks like we got an extension (as I sort of expected). 2 more weeks to go!