Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Anchorhead

A text adventure game of brooding, Lovecraftian horror. · By mikegentry5

Problems running illustrated version of Anchorhead on aarch64

A topic by alexshendi created Aug 14, 2018 Views: 584 Replies: 2
Viewing posts 1 to 3
(+1)

Dear community, dear Michael Gentry,

first off I'm a huge fan of the original (1998) Anchorhead. So I was thrilled to learn (somewhat belatedly) that an illustrated  version was available and purchased it on itch.io. With somewhat inappropriate juvenile optimism I thought that the zip-archive would contain a story file, bundeled with glulxe. To my disappointment the archive contained the following:

  • A large , statically linked, "Anchorhead" executable
  • Several shared libraries
  • fonts and other game resources
  •  several *blob.bin files

I had intended to run Anchorhead on my Chromebook Tab 10 tablet in the Debian Linux container by compiling my own version of glulxe or run an interpreter like zoom or gargoyle from  Debian packages. 

Is there any way to still do this? If so, I would be grateful for help. Maybe an architecture neutral distribution like "Hadean Lands" has would be a good option.

Many thanks in advance,


Alexander

(+3)

OK, I'm stupid. The gamefile is located under "resources/app/anchorhead/Anchorhead.gblorb". It works now with gargoyle.

Thanks for sharing your idea to load the game file in another engine, I have it working in Lectrode now I think