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When  I saw the thumbnail for the game in the discord server, I had a laugh for a bit since the idea is really funny. This is a really creative way of using the game's themes, and I had fun doing a few runs of the game! The tutorial was incredibly helpful, and I do like the use of a map to show where all the bugs are going, I found that neat. I genuinely wonder if there's some sort of algorithm for that or what kind of coding was used to calculate all the different times for the paths the bugs would take. All in all a fun game, and I kind of wish the game was a bit longer to get really into the groove of things. That or trying to hit a maximum gift deadline.

(+1)

Yep, there is an underlying core simulator that runs with latitude-longitude, with routing from place to place following roads, and all that kinda stuff! :)

I'm planning to make a full(er) version with a campaign and more defined goals, so that will hopefully scratch your itch!