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Great implementation! Noticed one thing while playing: pawns are not queen'd when reaching the other side the board.  Would be a cool addition because queens are almost as tough as knights. 

(+1)

Yeah, that'd be neat! Also you can force pawns to eat in illegal ways because their logic is so simple. It'd be interesting to polish the chess aspect of the game to contain the full depth of chess (Castling, having the pieces prefer eating opposing pieces if given a chance etc) and see how that affects the snake part of the gameplay. I guess I should do a post-compo build...