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(+1)

Thank for taking your time to write this! I agree on most points, especially block pushing. This game is still affected by choices made during the jam in lack of time or a plan. Strangely, comments on difficulty now are the opposite of what the early version received, even though most of its levels made  it into the current build. Guess it was related to the learning curve rather than puzzles. Anyway, thanks a lot for the feeedback.