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(+1)
  • I personally hate double-tapping for movements, especially on a controller, so I scrapped that idea pretty early on
  • I didn't want someone to press interact to skip through a bunch of dialogue and then accidentally open it again and have to go through it another time, hence different interact/skip line buttons
  • I forgot to write in the description that you can hold ctrl to walk, oops

Thanks for the feedback and bug finding though, I really appreciate it.

also @danmakesgames was replying to a much  older version with different, worse controls.