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(3 edits) (+1)

Graphics and sound effects are amazing! I love the art style. As @danmakesgame remarked, I also think different controls would be more comfortable. Suggestions.

  • Tap left twice or right twice to dash.
  • Tap down twice for meteor slam.
  • Z for jump. (twice for double jump)
  • X for attack.
  • Space for interact. This would be consistent since you already use Space for dialog advance.
  • Shift + arrow keys to walk slower (facing same direction), which would also cover the backstep.

I found a bug: after I fall from the ledge where there's a slime enjoying a cigarette, I land on the spikes and get stuck.

(+1)
  • I personally hate double-tapping for movements, especially on a controller, so I scrapped that idea pretty early on
  • I didn't want someone to press interact to skip through a bunch of dialogue and then accidentally open it again and have to go through it another time, hence different interact/skip line buttons
  • I forgot to write in the description that you can hold ctrl to walk, oops

Thanks for the feedback and bug finding though, I really appreciate it.

also @danmakesgames was replying to a much  older version with different, worse controls.