- Risk/reward of the fireball vs shotgun is fun. Would be nice to have a visual indicator of when there is enough mp to use it
- Ranged enemies are cool and I think the game could get a lot of mileage out of unique bullet patterns, although I felt like the range of the player and enemy attacks made it so that I was often exchanging fire with offscreen enemies
- level select menu should display level names without clicking on each one instead of just a number (similar to how it appears in your screenshot)
- since the player cannot move out of the ring, I think the camera should be bound a bit. When a player stands near the perimeter, the screen displays a lot of pointless space that no one can access anyways
- Rebindable controls are always appreciated
Twin-stick shooter with an army could be really fun with a few more ways to meaningfully interact with allies. Solid early demo. keep it up!