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(+2)

Definitely a game that deserved its own category, congratulations to everyone involved. Art direction was amazing, animation and art was also really good, I really like the details, the flowers blooming as we walk through, the falling snow, the animated baby drawings,  the clouds and smoke, small graphical details like this that we often have to work a lot on to make them look good and that we always feel like no one will notice (at least I have this nagging feeling when I'm working on those, as a VFX/shader guy myself). The music is amazing, couldn't fit this atmosphere better even if you tried. I did had some trouble with the gameplay though, not being able to do short hops didn't mesh well with the tight platforming it required, especially when paired with the slipperiness of the character. We also couldn't safely move to the edges without sliding down, it felt like the character had a round hitbox that could slip through those edges. It was also weird how you didn't need to step on the clouds before their timer would start to cause them to poof away, you just need to touch them even from underneath, so if you misjudge the reach of your jump and manage to get there, they're almost out of time to be solid. Not sure if any of those were intentional to make the game more difficult, but they did caught me off guard, not sure if it's the best way to go when making a platformer. But all of these problems pale in comparison to everything else you got right. Congratulations again everybody, you did an amazing job!

(+2)

Hi Rafael, thanks for this very kind and detailed review and the valueable feedback. That you noticed all the little details makes me very very happy, as you said, sometimes those little details are the best and give some more depth to a game but are often overlooked. That you enjoyed the game so much is great, thanks again for playing. The music is made by a friend of mine and I'll let him know that you like it so much. I'm sure he would be happy to do some music for a game of yours too if someday you need a track.

As for the things you didn't like so much about my game - I totally agree on all of them. Some of them I noticed myself already or went into feedback of my brothers who playtested the game (like the clouds) but I honestly couldn't polish them time wise in the end. I was already crunching a little bit.  I'll fix them once the Jam is over. :)