im glad to hear that!! it was quite the trouble to do. Every time i used ctrl-z or added a mesh, it got reset and i had to set up the faces yet again xD so im glad it ended up looking good~!
ah i know what you mean.. faces all have a sort of "true" orientation that they'll revert to. It's best to use Jordan's Toolkit to "flip normals" to correctly change the way a face is facing.