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im glad to hear that!! it was quite the trouble to do. Every time i used ctrl-z or added a mesh, it got reset and i had to set up the faces yet again xD so im glad it ended up looking good~! 

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ah i know what you mean.. faces all have a sort of "true" orientation that they'll revert to. It's best to use Jordan's Toolkit to "flip normals" to correctly change the way a face is facing.

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didn't know that was a thing! thanks~! gotta try that