Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)(-1)

Wanted to like this but with a horrible UI and absolutely no information given to the user and either cryptic or non-existent feedback it just feels like a waste of time and is just not fun.

Seems set up as a multiple play-through, learn as you go, type of game.  A bad UI really takes the enjoyment out of this experience.  Some things you should consider:

  • "This game is best played on desktop or laptop computer" yet only uses like 1/3 of the screen width.  I'm on a 1440p monitor and have to scroll down if i have to click on the final 2 options.  Double up on the destinations so its 3x2 or even 2x3 instead of 6x1 and use more of the screen.
  • So many unnecessary clicks.  The "It's a new day" screen that requires a click serves absolutely no purpose and hurts every time i have to click through it (which you have to click it almost 30 times every play through).  Clicking out after talking to one of the helpers one screen at a time is also painful.  Have useful buttons like "Back to restaurant" or even "Set the next special" button after looking at people's Files.  Its 4 clicks to get from a person's information back to the restaurant.
  • If you do get it down to one screen without scrolling consider saying the day's rewards just at the top or bottom of the screen and eliminating that separate screen as well.  Twine games should minimize the amount of scrolling and clicking that needs to be done whenever possible.
  • Why is there no back button when viewing the menu to set the special?  You have to select something and it can't be changed once set.
  • From the game page it sounds like the playground is where the sexy stuff is and i assume the whole point of the 4th week is to play with the 3rd week's guy and/or any of the guys without time penalty?  If so then why is there an unskippable 4th week if you have no guy to play with?

The "game", if i can even call it at, is just not fun.  Games have feedback.  The user does something, the user gets meaningful information back about how their action was either helpful or not.  That's what puts the "Interactive" into the "Interactive Fiction" tag this game is labeled as.  There's no concrete information given to the user at any point other than whether you win or lose an encounter.  And you never know WHY you won or lost.

The reason why learn as you go, multiple play-through, games are fun is the feeling of satisfaction from getting better and overcoming an obstacle that at first seemed impossible.  As far as i can tell, there is no 'getting better' at this game.  You either know what you need to do, or you don't.  And the process to get that knowledge is just pure trial and error.  Which in and of itself is not a bad thing, except the trial and error is so boring and and unrewarding.  I played like 2.5 games and I'm no closer to beating any of the people and nothing meaningful happened.

After doing almost 3 games I still don't know what you are actually supposed to do.  Do you make a dish that both people like?  Or dislike?  Or only one of them?  Or is it the vague and unhelpful Company 'liability' i should be targeting?  You said in a previous comment to pay attention to certain 'keywords' in the description of the dishes.  I tried to do that, and all the obvious (atleast to me) choices were all completely wrong.

Also at the end of my 2nd playthrough it said i got a note or something but never found where to actually read that.  Wing-A-Ling's "Guidance" option still remains blank and is just rubbing salt in the wound having a blank "Guidance" option in the game when all I want to know is what the hell is going on.


Maybe the stuff the 4th person says is supposed to be hints but they just say words, and I have no context to make them actually meaningful.  I remember he commented on me not switching out my chef and loyalty.  Maybe switching chefs between each adversary is useful and it would be helpful information.  But I don't even know what chefs do or why I would want a different one or even why i lost in the first place so it's just meaningless and unhelpful.

Final verdict (TLDR): As a 'game', it's just not fun.  As a 'smut delivery system' all I can say is "What smut?".  It seems like all the NSFW content is the 'reward' hidden behind actually winning this trial and error game.  It has a lot of potential but I just don't see any reason to play more.  I'd take just a "How to Play" on the menu with an info-dump of game mechanics and primary objective.

(+1)

Yikes, it sounds like I really put you through the ringer. ALTHOUGH, this is anger I can use.

Thanks to your feedback I was able to fix 2 bugs that should NOT have been there. There was supposed to be a back button for the fussy feather menu and the guidance should have been up and working. I went ahead and fixed those and made some other corrections.

So major apologies on that front. Fixing those should make the game closer to the original vision. Thank you!