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(1 edit) (+2)

This is a nice and succinct exercise in interactive fiction that uses the theme of darkness quite well. The game substitutes the sense of sight for describing things in terms of its direction, and its tactile qualities, to describe the state of blindness.

This is very short - as acknowledged on the submission page. I think it's brief, abstract approach isn't necessarily a bad thing. Short form poetry exists, after all; why can't interactive fiction also give brief experiences and glimpses of places, thoughts, sensations? 

It's nice, simple and brief. I hope you continue developing interactive fiction! 

Thanks for submitting this game to the 'A Dark Room' jam! 

- FSV