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(+1)

An RPG with no dialogue that still manages to tell a compelling story. I really liked the art style, though I kinda wish maps were more zoomed in. Character graphics were pretty small and blended in with the environment a bit too much. Also felt like maybe the maps were too large or just didn't have enough to do in them for their size. Mostly just pick up refill items and maybe fight a set of enemies and maybe solve a puzzle. It was a short game, but felt a little repetitive by the end. The boss robots (and their strategy) were a nice change of pace, tho. Overall, I had a lot of fun and really enjoyed playing this game. Thanks for making it!

(+1)

Thank you for your feedback. I was trying to implement a zoom feature so the focus would be on the characters but time is not on our side. In addition, this collaborative effort barely makes it out into the public eye, so adding more would have been a struggle with the project's pipeline nearing its end and some of the team struggled at the tail end of the production.

The repetitiveness and the maps being too spacious and less to do are noteworthy feedbacks and will keep this in mind for future developments.