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Thank you so much! The effect is known as Dithering, you should be able to find tutorials online about it! I was actually inspired by the game "Return of the Obra Dinn" to use it. If you're interested in the technicalities, I did this specific effect in Unity's URP like this:

1. Make the scene black and white with a Global Volume
2. Make a Dither shader + material with Shader Graph
3. Make a Blit Render Feature to render the visual output using the Dither material
4. Tweak Fog and Ambient Lighting in the Lighting settings to reduce vision

Hope this helps, and thanks again!

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Oh I have it on my steam wishlist! I have to give Shader Graph a try ahah the beauty of well made shaders is actually insane. I'll work on it, thanks a lot for the help and good luck on your next projects!

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Agreed, I'm in love with Shader Graph <3 All the best to you too!