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I like the concept however, I think you need to incorporate a more strategic gameplay element. I'm not a big fan of the camera controls. I find they were a bit sluggish. Probably incorporate a camera snapping system to snap to the action easily. I like the UI however I didn't play the old version. Maybe some colors may help it out a bit more. Great game, however, I think there is a lot of room for improvement.

Yeah the strategic elements are unfortunately buried under multiple levels of jank. The ability to flank is kind of neutered by the poor AI, because while its still advantageous to attack enemy units from behind, the melee combat becoming jumbled messes make it so that basically every soldier becomes outflanked. Friendly fire is present, so if you fire into troops in melee you could just as easily hit your own men. But quite frankly its presence just seems to help as a tactic to cheese the AI, since they won't avoid firing into their own troops currently. And you can inflict massive morale damage by routing or killing the enemy general, thereby routing the enemy army without having to kill them all. But since the enemy units are effectively their own autonomous AI they don't really co-ordinate to defend the general, so I know a couple people who just slipped past the rest of the army and took out the general. The AI needs a massive restructuring in order to get the right of level of strategy working, specifically I'd like them to be able to hold formation.

When you say it was sluggish do you mean it was slow to move around or rotate the camera? Or do you just mean you'd prefer a way to snap directly to one area or another? I plan to eventually allow the player to quickly lerp the camera to a units position by double-clicking on its unit card. May help alleviate the sluggishness.

There's a lot more that I have planned, frankly alongside all the quality of life and AI polishing I'd love to implement artillery, guns and even monstrous units like dragons or giants.

But thanks for playing and for the feedback!

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By sluggish, I mean the Camera was slow to move around or rotate the camera. Perhaps a settings menu to up the speed. Yeah, I Killed the general easily and was like ok that was easy. But it's fun. I like the idea of friendly fire being an issue for you the player and enemies to deal with. Make that a feature. However, the  AI needs to take this into consideration. You may be on to something cool here...

Ah ok I see what you mean, there is the ability to increase movement speed by holding down shift while moving but yeah the rotating with Q and E is probably still too sluggish. I usually use the middle mouse button to rotate the camera since that's what I usually use when playing Total War. Though speaking of using the mouse I think a mouse sensitivity option would be nice as well.

Oh the friendly fire was fully intentional and I definitely plan to keep it as a feature, just perhaps make the AI avoid it rather than just mowing down their own guys.

I certainly hope I'm on to something lmao.