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(1 edit)

Hey great work! The art lovely! If the player hitbox were about half the size of a wall tile, navigation could be a lot smoother - especially in narrow passages. :^)

Potions might be better off as instant pickups - when surrounded in tight spaces it can be difficult to fight your way out if your weapon will get swapped out with an empty bottle instead of attacking :P

Really appreciate the systems at work though; mobs, loot, progression, animated text - very satisfying.

Hey Spencer,

Thanks for the kind words! I totally agree with you on the hitbox thing. Same with the potions, although ideally I would just crank down the enemy spawning a lot so that you're not bombarded as often.