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Well this ghost definitely doesn't know what it's doing.  All those poor poor people moved into the wrong house and are now paying for it.  

Gameplay wise tho, ignoring the very weird ghost, it's an interesting setup, though it did feel pretty limiting since there were so few things to mess with, for example the fact you can only mess with one chair etc..  I was really looking forward to dumping someone on the ground with those chairs, but unfortunately I could never pull it off.

Another issue I would say is the NPCs field of view when you actually activate something is reaaaally tiny it feels like.  Although other times it definitely felt relatively big.  So there's definitely felt like there was something that needed a little bit of tweaking there.  Maybe it's a height thing, maybe it's just an overall lack of peripheral vision, or maybe they just lack all awareness.  I mean, they do walk over their friends dead bodies sooo.... yea...

Overall though, it's a nice cohesive setup of a game, as well as the first game I remember including a full settings menu with a mouse sensitivity slider.  I didn't use it, cause I never actually do, but it's interesting to see it actually there for a game for once.