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The opening premise and cutscene were really well done and had me really hyped but... this didn't quite meet that expectation that was set. The repetitive platforming and lackluster controls felt really out of place compared to the core mechanic of "inciting unrest". And then the actual conversation system was so obfuscated that I had no idea what I was doing. A tutorial would have done wonders. And the dialogue speed was way too slow. The pacing overall was a bit too slow. That art and music was great though. They did a lot of work to sell the atmosphere. I still want to see this story told, though. Good job team, well done and congrats on completing the jam!

(+1)

Thanks for your feedback! In hindsight I would've scrapped the platformer and polish the dialogue more.