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Hi there, really loving the style of the game. Wanted to post a few bits of feedback from my first 10ish hours of play. 

1) Leadership cards don't feel impactful enough. Many of them feel very weak or "filler". 

2) The wound system is interesting but I don't think it plays very well. Constantly having to remove people from my deck after every combat is tedious. Perhaps the point is to only remove rare cards from the deck as the common is mostly chaff. I don't really know I just don't like how it plays and I have been largely ignoring the mechanic after the first few playthroughs so as to not have to sit in the menus forever. 

3) Leveling up does not feel impactful enough. I often see the same 3-5 cards every time I level up and none of them are particularly interesting cards to begin with. I'm not sure if you unlock more card options as you progress or what but  often leveling up just puts overly situational cards into my deck. 

4) Not sure if this is a bug or intended but the card that gives +4/-2 will not kill units with two or less health. It just gives the attack buff. 

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Hi there, really loving the style of the game. Wanted to post a few bits of feedback from my first 10ish hours of play. 

Thanks for the kind words. I am happy you've been enjoying the game enough to play for ~10 hours. :)

1) Leadership cards don't feel impactful enough. Many of them feel very weak or "filler". 

The balance on these is hard, since they are also available to the enemy. If they are too strong they reduce the effect of the followers, which are the key part of the game. Leader cards ramp up in power as you level up and as you get better equipment.

As said, I don't really want to make all the leader cards better across the board since I think the game has a decent balance there. However if you have any specific leader cards that you think are really useless, please let me know and I can see about adjusting those.

2) The wound system is interesting but I don't think it plays very well. 

Hm. Yeah. I keep thinking about the system. I'm thinking about removing the health penalty which means you don't have to remove them if you don't want to since they're not "worse", they're just in danger of being lost completely. Which is fine if you're willing to lose them. The idea behind it is to make the drain of resources as you travel felt in your cards. You need to take care of your people and if you sacrifice it you will eventually feel it.

3) Leveling up does not feel impactful enough.

There are 5 possible common cards for levels 1-3, 5 possible rares for 4-6, 5 legendaries for 7-9 and 3 possible mythic cards for level 10. So the first few levels you'll see the same cards. I plan to visualize that in the levelling screen so you know what stage you're at.

As for card criticism: If you have specific feedback on individual cards I'd love to take another look at them but in general I think I do like the balance. It's a fine line since making them all much stronger means enemies also have access to much stronger cards.

4) Not sure if this is a bug or intended but the card that gives +4/-2 will not kill units with two or less health. It just gives the attack buff. 

Yeah, that is a bug. However I have just tried it and it does not seem to trigger here. Some things were wrong with this a version or so ago so can you make sure you're up to date and see if it happens again?

(+1)

Thanks for the detailed reply! I will try to write down some specific cards and things as I play more but for now I cannot think of anything specific. I also haven't made it past the second zone yet so I am probably missing a lot of the game! 

In regards to the leveling system I like the idea of getting better rarity cards the higher level you are. I just wish there were more options which is what I am used to from other games like Dream Quest and Slay the Spire. However if you wanted smaller pool of cards then that makes sense. I just feel like that small pool makes the leadership deck feel very similar each play through. I haven't unlocked any other classes though so I am not sure if those change that up at all. 

I understand that feedback. However more cards would require me to a) design a bunch more balanced cards, b) buy more artwork for those cards and c) would completely break the levelling screen as it exists currently.

But I'll think on it!