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played 3 hours yesterday with a friend :)

the game is a great alternative to project spark imho i just love how we can create a world togheter while i can mess with javascript and create a 3d platformer he makes a 2d platformer in the same  world its amazing. Only 1 thing happend wich holds me back from playing this game even more. players can just join our world and grief anything so we have to fix the damage they have done. Luckily the only thing the other player changed was ocean height and skybox. My suggestion is to be able to invite your friends to edit mode but other can only play.

Thanks for the feedback wabsol! The Steam version will allow you to only accept people from your friends list.

But for the itch.io version I will add a button so that you can kick / ban players once they've entered your world. That should help.

thanks for the quick response :)

so i have been messing around with the scripting a bit.

is there a list of object names? because i cant figure out how to acces a playerobject or rock and add variables to it

i basicly want to make a player variable that counts how much a rock has been clicked.

Cool! Each object has a name and an id. So if you placed a "Rock" object down, that object would be "Rock 1". The next one you place is "Rock 2", etc. 

However, the code editor and JavaScript system is getting a pretty substantial overhaul, so I'd hold off on the JS stuff until I get the docs tidy. I typically post on the Discord channel about the more advanced stuff like the Code Editor, if you'd like to keep up to date.

 But to answer your question, in the future you'll be able to do stuff like this :

var rock = GameObject.Find("Rock 1");
// Launch Rock Into the Air
rock.AddForce(0, 1000, 0);

For Events (like OnClick, as you mentioned), you'd do something like this :

// Global Callback
function OnClick(obj) {
  if(obj.name == "Rock 1") { // Launch Rock Into the Air obj.AddForce(0, 1000, 0); } }

Allright :D thanks for letting me know. I joined the discord server.