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Alright, so I love a lot of what's going on on here and there's some I don't. The music kicks ass, the art style is awesome and the control feels great, not so fast I feel like I'm flying but faster than a brisk jog. I think the color could use a little more contrast or differentiation in palette.

One issue I noticed came from the sights. To start, it feels like the center dot reticle is only a vague estimation of the bullet's potential hit area, almost like the real reticle is a lot bigger, and if anything besides an enemy is in that cone it registers a no-hit. That or the scenery has much bigger hitboxes than the sprites let on.

Lastly is the health/damage, this feels like the biggest one. If I remember correctly, a lot of old 3d shooters with 2d sprites used medium speed projectiles instead of hitscan weapons. The scarcity of health and the nature of hitscan weapons made progress feel more like a gamble than any real increase in skill. This came down mostly to damage not really being avoidable in certain situations. Since the audio and visual cues for incoming damage are in, or extremely close to, the same frame damage is dealt, the only way to avoid damage is avoid like of sight, which is an issue when you need to do the shooties too. There were a few situations where I'd pop around a corner where I knew an enemy was, kill them as quickly as possible and still take damage because the AI decided to fire and doesn't seem to miss.

Now all that wouldn't be an issue in a more modern game with the magic reassembling flesh of today's super-soldier protagonists with regenerating health, but if health is a fixed pickup or rare drop, it NEEDS to be the player's fault every time damage is taken, otherwise it's just up to chance.

Now maybe I didn't spend enough time with the game to really get a feel for it, or I've some misconceptions on the mechanics, but I'm only being so nitpicky because I really love the base game this is building on. I hope you find this all fair and useful, and best of luck in the res of development! I look forward to seeing what comes of this!

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Thanks a lot for your video! I understand all your remarks, so I'll have to think about all of them.

I think that you did not read the instructions. :) It's okay because I must do a tutorial part inside the game but not on the page of the game on itch.io. :) I'll try to give you advice to read all about game aspects here and try it once again. Maybe, you will understand some aspects that you did not understand before.

Thank you once more, your comment and video is a great motivation for me!

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Hahaha, yeah. My process is usually just to look at screenshots, download and play. It keeps the playthough as blind as possible and lets the game speak for itself, but it can cause issues when there are controls that aren't explained in-game. Ah well, still excited to revisit this after some updates!

Okay, if everything will be fine - the game will be ready in a few days.