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I tested the demo on Windows and the Joystick was kinda out of layout. The button was way below to the circle. :(

Hi!

I already find a error that can crash the game. So I'm in the process to rewrite the plugin. But I will take a look at the demo to check it out. But when you said you tested, you change the default configuration? Or you just open the demo and it was already "out of layout"?

I opened the demo and it was already out of layout.

can you send me a screenshot?

This is the demo when I first opened it.

I figured out the button is out of the circle so I increased Offset Y but it didn't just move the button up, it also moved the circle zone up.


(+1)

Ok! Thanks for the report!

I will let you know when I fix the plugin!

Hey friend! I uploaded the plugin. Can you try it and see if everything is working fine now?

Yes, I just saw the update!  :D

I'll try the plugin by this weekend. If I see any issue, I'll tell you.

Nice!

(3 edits)

So I've tested the plugin with my game on my phone. So far it works great. Every feature worked as intended. 

There's one main issue is that controlling characters using the joystick was a bit tricky. It wasn't very fluid. This likely isn't because of the plugin itself, but because of the 8 directions plugin. For other games, it's like 360 directions and by that, the joystick works great with it. But in RPG Maker, we only have 8 directions so we gotta drag the joystick button to those specific zones or the character will behave strangely. For example, in RPG Maker, we only have exactly these directions: 1 2 3 4 6 7 8 9, but in other games, they have 1 1.1 1.2 1.3 1.4........ 2 2.1 2.2.......... and so on. That makes the movement so much more fluid. Again, it's not because of your plugin. We just don't have that kind of movement plugin yet so that undirectly makes the joystick unusable. From my understanding, 8 dir plugins were designed for keyboards, not mobiles and joysticks, hence we have these inconveniences.

The second issue would be as a player, you won't be looking at the joystick as you play a  game all the time. And sometimes by that, you misplace your thumbnail outside of the joystick zone, causing some inconvenience situations depends on the type of gameplay. If this happens constantly, it makes players irritated. By that, a suggestion for this would be making the whole joystick automatically adjust its position to where the thumbnail touches, as long as it's still on around the bottom-left area of the screen. 

That's all of my opinions of the plugin. It leans toward user experience. The plugin itself works fine, there's no bug or anything on mobile. Regardless of that, if you want to improve the plugin to be more comfortable for mobile users then I believe my suggestions above might help. :D  Thank you for making the best mobile control plugin so far. I've tested all mobile control plugins in the community and yours works the best and easiest to use, not to mention it has good animations. 

Hi friend! Thank you so much for testing it out and send me this feedback! I really appreciate that! ^^

I put a lot of effort into this since I also tried the mobile for RPG Maker, and the screen buttons are really always an issue... But let's go to your points!

About the Joystick case and directions, yeah I agree. I will probably use the Directional pad instead of the joystick to move the player. I mean, at least for me, when I see a joystick-like that, I expect a pixel movement feature, instead of the 8 directions. It still works, but visually talking it does not match with the 8 directions. I made that for future support with pixel movement but also because someone maybe likes to use the joystick in 8 directions too, who knows.

About the Joystick zone, I don't know if I get it right. But you mean a kind of a floating joystick? Like, whenever the player clicks on the left side of the screen, the joystick will appear where the user touches the screen?

If you have any android game for me to check as an example, please send me the links ^^