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(+1)

Very charming dialogue style which seems to be the focus of the demo. Looking through the debug room gives insight of the possibilities of the platform.  


The double jump aspect takes getting used to with wall riding feeling a bit strange, but the gravity in game feels really good. Clare has got hops. 

Thanks for playing! Any thoughts on what made the double jump and wall slide feel awkward? Like what was the expected behavior in your opinion?