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(1 edit)

Hello! Just a dude who took notice on e621, and I'm quite interested on this project. And of course, some questions here! (may include bad engrish)

1. What is the 'goal' of this game?

I'm curious what stuff would the protagonist and his friend go out doing. What major choices and flags would they handle?

2. How would stats reflect choice and gameplay?

Lust and Moral would definitely shift the mood & subsequent choices, but Intoxication looks like a boost stat that doesn't do anything on its own. / How would infested mind and body parts show and respond on portrait, mini-games or traps? / Would the environment change the further the game rolled out?

3. What is friend's role in this game?

Noticed I could also inspect him in a same manner like the protagonist. How would he impact the game?


Thanks for reading this... long and vague stuff here. Maybe I'm fueling myself with unnecessary hype & detail, but that was a great presentation. Wish you good luck on the game!

(+1)

Sorry for the delayed response. I've been quite busy. I try to restrain how much of my desires for Chitinous Carnival I share. Content doesn't work out, plans change, things take longer than expected to develop, etc. However, I will try my best to answer these questions:


1a. What is the 'goal' of this game? 

The 'goal' of Chitinous Carnival will be to either "escape" the carnival or join it. Escaping can be done by using up all your tickets and leaving. Joining the carnival can be done simply by letting it pull you in.

1b. What major choices and flags would they handle?

Flags will track which scene the player has seen, which they have failed, which ones they have passed, and which ones they avoided.


2a. How would stats reflect choice and gameplay?

As you note, the big two will be Moral and Lust. Moral will be the stat that causes scenes and dialogue options to change the most. Lust will present additional options or, in some cases, force the player down a path. Intoxication servers as a way to tip the scales. Attention relates to NPC frequency.

2b. How would infested mind and body parts show...?

Infested body parts will be limited to the player inspection menu and birthing scenes. Implementing infested body parts for every single possible event would be an insurmountable task.

2c. Would the environment change the further the game rolled out?

I don't have plans for dramatic changes in scenery. However, I have plans for carnival games to present a corrupted version of themselves. 

 

3. What is the friend's role in this game? How would he impact the game?

Mechanically, he servers as a way for the play to deflect the event. I'm still refining the details, but he'll play into changing the Morality stat.