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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 160,180 Replies: 2,081
Viewing posts 821 to 840 of 1,077 · Next page · Previous page · First page · Last page

The Chimney has a visual glitcch if you stand on top of the roof. (Don't know if next is bug) You can throw a chest all the way across the map if you flick your mouse when holding it and release halfway.

O.o you really shouldn't be able to throw something across the map in the 9's versions... everytime I've thrown something they've hit an invisible threshold and "hung" in the air (kills their momentum) - Once I walk towards it, the "threshold" moves, the item, falls - free from "hanging"... 

I suppose I haven't tried with old or new crate... but ores, ingots, and Logs all stop midair before they go skyrocketing away. 


Although. I've never attempted throwing things from very high up on the map, like from the roof, if that's what you mean.

Perhaps the "threshold" only triggers if you're on the ground. I wouldn't know since I've not tried.

It only works with closed lid crates and bought crates from the parts shop.

WIN 10, 8GB Ram, 64-bit, NEVIDA GeForce 940M, DirectX 12

MLBS 0.0.9e


1. I don't get the Quality "minigame" when pressing shift(or ctrl) when Pickaxe is heated.

2. Colors on screen has become "bleek", wooden textures are now pink-ish

3. when I installed first time it tried to download files for DirectX 2.5? I think :S and it aborted when unable, is this why I have problems?


Thnx!

So the "bleak Colors" might be a settings issue.


I tried the x32 version on my x64 win10. It didn't solve any problems but it created a few :P


I'm still unable to get  the "minigame" to work so I guess the INT-stat is a waste for the time being.

You need to hold Ctrl while hammering the heated ingots I think, not sure, and maybe also some points in intelligence?

I have tried to place all points in INT and hammering while press in CTRL, noting happens.

Developer

Right now, the implementation isn't complete so you won't see much result.

Developer

Hey Geledin,

1. Implementation isnt finished for the minigame. It was more as a proof of concept. Further iterations of it will be done further in the year.

2. That might not be the game and might be a graphics card issue or monitor.

3. I don't think any graphics card to date uses Direct X 2.5 but in the event you are using a very old graphics card, you migh tnot be able to run this game as it requires Direct X 11 or more.  If you don't have the latest Direct X drivers then you might have problems running the game. But obviously, that isn't your issue. If you are having trouble with Direct X installation or updates, you should probably contact Microsoft or go over to their forums and ask for help as I unfortunately do not have the knowledge or qualifications to help you. :)

(1 edit)

Version 0.0.9 Alpha

If you stand ontop of your shield you can fly. Also when you fly off the map the game crashes. AI's don't want to take Bronze tools if they ask for copper but are completely fine with Adalite. Inside the castle, you can walk through the models after you fly over the walls. In the mine, you can stand ontop of the rocks and get a visual glitch, see YT video for this.

Whenever you stand ontop of a shield, then right click it to pick it up, you can go flying across the map. 

Intel i7 7700k, GeForce GTX 1070 2x, DDR4 8GB 2x, 128 GB PCI-E Gen3 SSD.

EDIT: The shield flying glitch only works if you first destroy it on the anvil and place it back together on the table. It also only works with the stone shield findable at in the woods.

In the video you say that you haven't  found a way to glitch in to the mine. Do you mean the door? The one in the mine? Because I discovered today that the door is open during the darkest part of the night,  when your lantern are least effective (need medium settings to see this)

Thank you, I'll try this and I'm going to find more glitches. 

Do you also know when the other door opens? The one near the lake?

I would guess that they all open at the same time...trying it out as I'm writing...

wow!...so,  I was standing at the door close to the lake at "the darkest hour". The door, along with the crate I had disappeared in the dark,  just gone. I followed the mountain wall towards the mine. There is a place right up against the wall that looks like a texture glitch,  like a piece of terrain is missing. I walked in to it, fell through the world -or so I thought- and landed at the alter in the church!! :O

(1 edit)

the door do not disappear,  I got turned around. It would seem that the door close to the lake does not open at all. I stood in front of it for 24hours (in game).

(+2)

I don't know how the upgrading works, can't find it out either, I literally pressed every button while hammering. 

And yes, there is a piece of terrain missing there, I'm going to make an update video soon on all the glitches, problems and texture/terrain fails. Because I found something in the church, some thing(s) in the area's that are currently unaccessable. I will inculde them but since they are not supposed to be open yet it doesn't really matter. there are quite some visual glitches possible that need fixing though. 

I just hope that Dasius will actually see it...

Developer

Thanx Grimalkin for the bug report

(1 edit)

When i sold to the AI it then stand still and wont get out of my shop. Windows 10, 64bit

Developer(+1)

Hey mamaminha,

For this version, you'll need to restart the game to fix this issue. Sorry for the inconvenience.

alpha version, 0.0.9e

theres one bug that if you steal something from the other shop in the town it says (stolen) but if i log out and log in again its mine and not stolen anymore?

Developer

Thanx Lolmanle.

Will look into that.

(2 edits)

The game runs just fine in the beginning but when I get to day 5-6 I get terrible framerate, have anyone else had this problem ? (seems to get better when I restart the game) running 0,0,9e

Developer

Thanx Shadowhunter512512,

Will look into why that is happening.

0.0.9e have had an issue with people just walking up and turing invisible, the dismiss cross is still visible but I cant press it,

(1 edit)

Hi,

I have problem with selling shields. When come somebody who need shield and I make it, he don´t take him.

My version: My Little Blacksmith Shop Win 64 Alpha 0.0.9e

My performance: Windows 10, RAM 16GB, Intel core CPUCan´t sell heater shield

23. 3. 2018

Another picture

(2 edits)

Have you tried adding the fourth piece (round piece, sorry don't know the name)?

It would look like the shield has a big circle in the middle

Yes, I try it, but nothing was heppened.

For an item to be accepted by a customer you must see a notification in the bottom corner of the screen saying "You created (item)"

There's 5 ingots worth of parts for a shield, the boss, the two handles, and the rim

I don't know entirely, but Try not to create a wood piece and/or combine the wood piece and a rim, and then save and reload - at minimum, the wood piece will break and be unusable, and I dunno on the combined rim/wood, Afaik, a fully assembled shield will be fine

Developer

Also you can't give higher or better tier items to customers that ask for a lower tier item. So if the customer asks for Copper, you can't give them Tin. However, if they ask for Tin, you can give them a Copper item but not Iron as it is better then Tin. Etc..

Are you not supposed to be able to give any shield?


Then that may be a bug. I constantly gave out shields all willy nilly whenever the opportunity arose to sell a customer a ridiculously high-tier shield even though they were only asking for really low tier.. even been telling people of this possibility, (Not the weapon, The weapon follows what you said and I've been repeating that too, that its can be tier or lower)

Additionally.

You can only give "any tier that is lower" if they're vague

If for instance we look at the pic, and they instead asked for a tin polearm, no extra specification, You can give them any polearm that is tin or copper.

But if they ask for a Tin Polearm with a (something something) small blade and an uncommon grip

They will ONLY accept Tin.

Shields ignore this afaik, at least right now, in 9e

Also I have a few bucks in Paypal if you wanna tell me which choice fits best for that, donate or pay-to-buy, or not Itchio, or whatever.
can't be a patron thing, thou.

Developer

Glad you mentioned that. Those customers that ask for a more specific request are considered "Special Customers". What they are asking for needs to be met. You can't give them anything higher or lower or something that is similar. Needs to be exact
 
Ya shields will get another check on its functions to make sure it's working properly. 

If you can't via Patreon then through Itch.io is fine as well. Thank you!

(6 edits) (+1)

Hello,

It's a problem with the physics in the game, you can fly by standing on an object and then (try) to pick it up. I tried to pick up a shield and it send me flying ( was fun ;p ).

there is one side of a wall missing in the cave (one side doesn not exist) and some in places items can go trough the floor or wall.

If I crouch under a tree My vision gets blurred out sometimes.

My pc won't save my screenshots so I can't show you what I mean, I'm sorry.


Love the game and I hope to see more of it!


ps: shield-surfing should just be the normal form of transportation ;p

My Little Blacksmith Shop Win 64 Alpha 0.0.9e

(+1)

IIf you're having trouble recording or screenshotting the game, Try running it in window mode at screen-resolution

From my experience, the game runs borderless and priority, so running it window works perfectly fine in comparison to fullscreen with it at your desktop's resolution

Me personally again, cannot take screenshots unless I run it in window. Fullscreen just comes up black

That said, The Shield and some other physics items still "flying" are known, its not as prevalent or easy as before this recent version, though.

The trees aren't the only thing that can blur you, if you manage to get your eyes too close to anything, they can become that way, its just easiest with trees that are solid because of size and solidity

Developer (1 edit) (+1)

Hey Diamorr,

Thanx for the bug report. Will look into the missing walls and floor issues.
The reason that is happening, with the trees, is because most likely "View Depth of Field" is turned on in your graphic settings. Turning that off should eliminate that problem.

Thank you for the info!

Developer

No problem.

(1 edit)

Near the castle (opposite of the stable) you are able to get under the map, the ground is open.

And I'm not shure if the horse is supposed to follow, but it doesn't.

great game! keep up the good work.

(+1)

as for the horse.

The horse is currently disabled for being a naughty bad horse :< He broke a bunch of people's spines and forced them to crawl slowly in the ground and kicked their things sky high into the air and then spat on them as he decided to soar away and scoff at our ideas of physics and gravity. It's planned to eventually come back, I think... when its not so psychopathic.

I ain't afraid of no horse, I'll be playing the game without being scared of the psychotic horse :)

(+1)

I love the game so far, but I can't seem to go to bed when the time comes. I click on the bed but nothing happens.

(3 edits) (+1)

Hey man, I really love this game! I love how it's coming along, but I do have a few bugs I've found that you could probably look into, some big some small. I'm using My Little BlackSmith Shop Win64 Alpha-v0.0.9e. After reading through this, some of them are kind of just changes to the game that could make it better. (By the way, I did notice that the first reply I saw on this at the top was about a year ago, which made me think it was abandoned :P).

1. When re-loading the game, the pedestal in the forest near the mine entrance that you put the weapon into screws up a little. The weapon disappears and you're forced to make a new one and more and more unneeded earth crystals appear the air over each other. The same goes for the chests in the world too, which means you can continuously re-load your game just to exploit the chests that give high-value ingots.

2. Chests are a little too frustrating to open using the grab function to push (or pull) it open, maybe put in an animation for opening it instead?

3. When you use an axe to cut down trees, they act a little...weird. When the tree is cut off from the stump, it doesn't collide with the stump making it fall through and hit the ground instead. And when it falls over, it usually hits a tree and sits still and spins on the spot, which can trigger a 'flying tree' bounce if you're lucky (the wacky collision causes it to launch a short distance).

4. When creating a shield, you have to make the metal rim/outline for the shield you want, but when shaping the shields, the first two heater shield rims are fine, but then they struggle to stay on the anvil after that. Maybe it's caused by the new objects spawning slightly inside the anvil, causing them to bounce off.

5. The shield rim has complete surrounding collision, in other words the big, gaping hole in the middle of the rim doesn't allow items to fall through. This isn't that big of an issue but it would be good to fix to logic's sake. I noticed this when creating a shield, I put the rim on the crafting bench first, then the other metal things (Hadn't made the wood part yet) and instead of sitting in the middle of the rim, they just slid off onto the ground, and that makes 'em dirty and stuff :| (EDIT: This only appears to be a problem with the Tower Shield Rim).

6. I had a moment when I completed everything I needed to do and could do or else I wouldn't gotten tired and not been able to go anywhere fast enough, so I went to the bed, but I wasn't yet tired, so I had to wait there for a while before it let me go to bed. Maybe you could put in a thing where you could go to sleep, like, 8 hours or so later after you wake up so you don't have to wait to be tired to go to sleep, but it's not too short of a time so you don't sleep over and over again.

7. Another thing that happened was that I had a customer and I completed everything they wanted, I got their name on the sales board, got the money and everything, but he was still standing there for some reason, like he wanted a kiss or something. This happens rarely, it may be my computer but it's worth mentioning. (EDIT: Check the replies to see more about it).

8. When you move around an item, it still has complete collision with everything, but when you put it in rotation, it loses all collision, making it possible to unintentionally get it stuck in the walls or ground by rotating it. (EDIT: The rotating problem only seems to happen on static objects, such as the walls, ground, anvil, furnace, crafting table etc. but still collides with dynamic objects like ingots, crates and so on).

9. Also a rotating issue, when you rotate an item and finish rotating and are still holding in the grab button, it floats there in mid-air but you can't move it by mouse or force, you can even look away from it and it will still be sitting there in that one spot in the air. Only when you let go of the grab button does it fall on the ground again.

10. When combining items on the crafting bench, do you drop the item on the other to combine them or do you hold the item you want to connect to the corresponding part you want it to connect to? I really don't know. In other words, combining grips to the guards don't register properly and take longer than they should to connect, which wastes time. After connecting those two though, the blade snaps on quickly as it should. A solution to this, which is only a suggestion, is to make a new way of connecting them. You hold the item you want to connect, then you look at the item you want to connect it to and left click to snap them together, over the crafting bench of course. (EDIT: After testing some more, I found out that it may only be an issue if the grip, guard and weapon head is on the crafting table at the same time. Without the weapon head, the grip and guard seem to snap just fine).

11. When completing the combination for the vault door at the end of the mine, why do you have to spin the middle so many times?

12. I had an issue when diving in water. Logically, the higher you dive from, the lower you go, and that's what I just happen to do, but instead of bobbing back to the water's surface, I must've passed some sort of barrier that allows you to swim without falling to the bottom and I fell all the way to the bottom, but the ground wasn't solid so I fell through and re-spawned at the church. Maybe what you could do is look around all the areas of the lake and make sure whatever mechanic you have there works right, and make the bottom of the lake solid just in case of it happening again.

13. Speaking of which, can you make certain items float in the water? Like make ingots fall slowly downwards because they're heavy, but if it's a crate and/or there's items inside, it should float on the water's surface and so on. I've had many a time where I've accidently dropped an item while swimming and it's become lost to the depths of Davey Jones locker.

14. The cliff-sides are climbable. I mean the ones that stop you from going outside the world boundaries. Trust me I did it, I even climbed onto the cliff walls around the castle to see the unbuild wackiness that is the castle. Maybe go over the barriers for the walls to make sure no one climbs up them and gets themselves stuck in a hole or finds anything they're not supposed to.

15. The ore veins don't update themselves when you're not near them, so after the period of time they require to change their type, they don't change until you're about 5~ metres in front of it (Note: I'm sure this ONLY happens when they're set to change). This is really annoying as I see it, think I can mine it, but then it turns out to be something I can't mine when I get to it (I have my render distance set to far, which is the second highest view distance). (EDIT: This may be a post processing or other issue I'm not aware of, I'm not fully sure).


So that's about all I have found for now for bugs and other improvements that could be made. I'm sure you already have a lot on your plate currently, but did you not say "*Don't hold back, I can take it :) **" Remember that some of these things may only be my computer being wack on the game, so don't go pulling hair out if you can't find what I'm talking about.

Windows 10, 4.00GB RAM, Intel(R) Core(TM) 1.90 GHz Processor, 64-bit  x64-based (Yes, I am using the Win64 version).

(+1)

Also, I got some pictures on the person not leaving after you give them what they want. It turns out that if you move to about the point where I am in the second picture outside, they leave the shop, even if the door is closed or the shop is open/closed. Plus, this happens most with me when I re-load the save, and they're the first person to arrive when you open the shop.

(+1)

Oh boy, bug report 2.0. In the last 2 days I found a whole lot more bugs and things I'm sure shouldn't be happening. I'm still using the same version My Little BlackSmith Shop Win64 Alpha-v0.0.9e.

1. When the customers ask for shields and (lets say you use an uncommon log to make the wood part dark) after you give them the created shield, the wood becomes the common log colour and the shield type changes to a Coal like dark (which is probably Titanium); that includes the rim, boss, wrist and handle being that colour, however the weapon as far as I know stays the same as what you give them.

2. You can put a corner or a crate inside another crate, which then you can close the crate and the other crate will be locked in place, which means you can hold 2 crates full of ores or other things at the same time (Attached Image).

3. Your arm has the same texture as the bricks do...why and how (Attached Image).

4. Ore Veins have a chance to drop you 1 ore, please make them drop at least 3. This doesn't feel good (Attached Image).

5. The blur issue people have been having occurs when you're inside something your not supposed to be in, like a wall that's not completely solid for example. This blur only occurs if your Post Processing option in the Graphics Menu isn't turned to Low, if it's anything but low, you will get the blur effect. I've seen people talk about how they go under trees and they also get the blur, it's because under some of the trees is considered a spot you're not supposed to be (I've taken the spot that Grimalkin used in his video for this test) (Attached Images).

6. When rotating a crate, the rotation point is the centre bottom, so when you try to turn it upside down on level ground it will rotate into the ground. For this all you have to do is lift the centre rotation point to the centre of the crate.

7. When creating large amounts of alloys at once in the furnace, the furnace doesn't properly register that all of them are being created as alloys. I found this out when I had 5 Copper ore and 5 Tin ore and I put them in all at once, and in return I got: 4 Bronze ingots (Supposed to get 10), 4 Copper ingots, and no Tin ingots (Supposed to get neither of those two). It appears that when it made the Copper ingots, there was no Bronze being made for those ones, so Tin ingots should've come out too. But the indicator, or the molten metal rising in the ingot shaper, went to full (which I assume was the Tin ingots being made) but then went back down to nothing and continued to do so for the next 3-4 ingots without producing anything. So in summary, putting in bulk amounts of the 2 ores to make alloys doesn't work properly and screws up the processing system. (Note: I was only making alloys, I DID NOT have anything else in there at the same time that was creating something else).

8. (This has already been said multiple times, but for clarification) Having any solid objects being put underneath the player character and following to grab it makes you ascend into the air.

9. (This has also been said before, but from my point of view) I had a moment where a customer came in and as soon as he was about to order, he disappeared but the cross was still there, but un-clickable. To get out of this, you can either reload or go into sandbox mode and back. Considering the fact that I'm on day 67 (I think) and this was the first time it happened WHEN I decided to put an axe and two shields perhaps a little too close to the selling bench, I also had a delivery crate near it too but it may have not contributed to this issue, this is not coincidental.

10. The lighting of the entrance to the cave is odd at a certain time of day. When slightly outside the lighting was fine, but when I moved slightly inside the mine, the lighting went really dark. I even went back outside to test if it didn't suddenly turn night, and it lit back up as normal, proceeding to go back in made it look like night again (Attached Images; use the crate as a reference for distance).

11. The Steel Alloy Ingots have the same coloured name as the Adamantine Ingots, implying that they are both Legendary items, but when creating a Steel Pickaxe it had the same properties as an uncommon tool, because it couldn't mine anything epic or higher, only common and uncommon ore veins (I don't know if this has something to do with the type of Hammer you're using, as you can see I'm still using the Copper Hammer 'cause I haven't bothered upgrading). Maybe change the colour shown for steel to match their correct properties, or make steel have the same properties as adamantine (I'm using the colour of the name to match the rarity, which in turn makes me think which ones they should be able to mine).

12. Trees also have a chance to drop no logs. Either that or when the tree gets cut and falls through the stump, and doesn't fall over, destroying it like that may make a log spawn inside the stump making it impossible to grab.

13. When on the roof, you can look at the back of the chimney, which isn't there because it's a one-sided view, so from one side you can see it, but from the other side you can't.

14. I think dynamic objects launch too far than what they should, like when I have items inside a crate and I don't have the lid on and accidently grab the crate, which in turn makes the items launch all over the place, furthest record launch has been about 25 metres so I have to go and find them wherever they go.

15. Instead of falling through the bottom of the map when going in the green (acid I presume) stuff in the mine, how about making it so when you go about half way down into the surface of the green liquid, then you die and re-spawn at the church instead of being able to see under the world for a short moment.

16. You can pick up dynamic objects further than your zoom length, so if you grab something further than it limit and scroll once, up or down, it'll snap back to it's proper position.

17. There is barely any force behind throwing most things, the only thing that I've found that actually throws with probably a little bit too much force is the ores.

18. When fuel has depleted in the furnace, you put more in there and you have to turn it back on, but it usually takes two presses for it to turn back on.

19. I assume trees are supposed to regenerate, hence the percentage on the stumps after you cut them down, but they don't (It may not even be a feature yet but just checking).

20. The very back of the mine/vault, there is a little ledge that you can't get up onto (as intended), but by using the crate as a lift to get on top of the ledge, you can see massive holes in the side of the walls (Again, not supposed to be able to see the holes without getting on the ledge).

21. Rarely when opening chests, instead of the item spawning in there as usual, they fling out high into the air usually taking about 3 seconds to come back down. This may be a spawning issue having to do with collision with either the other item in the chest or the chest itself.


That was just a whole bunch more bugs and issues I found since the last post, a lot of the last ones were tiny but can still be annoying in some degree. There's probably a lot more that I would have to go digging for through pure experimentation and not 90% of it being from me just playing the game.

(+1)

see this is why I made my own thread when I had a similarly large list ready to go... it becomes a bit more of a hassle to deal with when its here.


The first thing i can remember from what I read.

That's not how metal works.

"rarity" means nothing, really.

Coal is mineable

copper mines copper

Tin mines copper and tin

Bronze mines copper and tin

Brass mines Zinc Copper and tin

Iron mines Iron Zinc, Copper and tin

Steel mines Iron zinc Copper and Tin

Adelite mines Adelite Iron zinc copper and tin

Mithril mines Mithril, Adelite, Iron Zinc Copper and Tin

Adamantine Mines Ada, Mith, Ade, Iron, Zinc, Cop, and Tin

Titanium Mines. (There's a possibility, a slim one, That brass might be able to mine Iron. Unlikely. But I haven't tried yet.)
Putting a crate into a crate ain't exactly a bug
Shield "Visual" in Customer hands isn't "exactly a bug" either, All that really is is simplication, Probably mostly because They didn't ask for a specific shield, They just wanted a sheield - You could give them a Copper Polearm and a Titanium shield for all they care. (on a copper polearm request) - Which is why it probably does that, in both ways. Because they didn't ask for a type of shield, they'll accept any type of shield
and because they'll accept any type of shield, it turns all those shields into a generic placeholder kinda shield, reflecting the type of shield (Round, Tower, Heater) because /THAT/ part /was/ defined.

3 and 4 aren't really bugs, also rarer veins have a chance of dropping absolutely no ore, between the vein being rarer, and the chance of ore being lower generally for rarer ore. 
The Blur isn't exactly a bug either, though it may be over...reaching its boundaries. - It's part of view depth, Though View depth of field should prevent it from working if turned off, and I don't think it does, so that may technically be a bug. But it's supposed to blur, When things are very in front of your face, You're supposed to focus on them, causing distant things to become unfocused, When something squishes up into your eyes, your vision in game, will blur, It just happens to be there's a lot of places, should and shouldn't be at, where it blues very heavily.

Screen resolution scale can also affect it.

Not sure if 6 is a bug, sounds like you're just talking about rotation and how it's currently supposed to work, and don't necessarily agree with that.
7 isn't necessary a bug either, It's just not designed to function the way you did it, either, Though I can't swear it isn't desired for it to eventually function that way.
To make an Alloy, You need to make the alloy, You can't stick a bunch of one thing in at any one time, Cause then you're just making that one thing.

So you *should* putting for example
One Tin, One copper = 2 bronze. - One Tin, One copper= 2 bronze, one tin, one copper = 2 bronze.
you /can/ mass queue up the production, and get it to churn out all 10 (about 7 or so by the time you've inserted it all though)
AFAIK you can also "intersect" it with other materials, You just /have/ to properly fill it.
so something like One tin, One copper (properly accepted), One Adelite, One Iron, One Carbon (Properly accepted)  (DO NOT JUST drop a bunch of them in, nor just drop them in even in order) one mithril -> 2 bronze, one adelite, 2 steel, one mithril.

Repeat. DO NOT just toss them in. Don't toss in tin and let go, and then toss in Copper, letting go immediately after, without it being "accepted" and then go to toss in another tin or another thing

You need to Insert a core (one of the main materials, that isn't Zinc or Carbon)
It will react, then you need to insert the other ingredient, keep trying to insert it until it actually disappears from your hand while you're holding it, When it disappears, that's when the smelter has accepted it as part of the alloy, Then you can put in another Tin, or Copper, or Iron, and repeat, waiting for the 2nd ingredient to be accepted.

18- It takes two pressures usually because it wasn't shut off, Much like a circuit breaker when you go to reset it, You're supposed to take it from "Not on but not off" to "Fully off" and then "Back on" (at least that's what I've always been told)

The tree thing has been mentioned, It's mostly because of them spawning in the log/world (or lack of spawning because the stump/world physics were where it was going to spawn) - If you use a "solid object that you can lift yourself with" you can easily push the tree down and cut it, allowing more consistent results for logs, The tree not falling is the real bug, previously almost all the time they did, but something changed which ended up causing them not to fall over, will likely be fixed next time, but no guarantees


The chest - The reason is because the spawn location is designed for two ingots

but the spawn pool is designed with the option of a handle. or ingots

A handle is slightly.. bigger, than an ingot, causing the top ingot to spawn in the handle, and more often than not, be flung into the air as it tries to resist the edge of the handle... I believe this is known and/or addressed, I think i've mentioned it along with "nothing sadder than watching (insert ingot) swimmin with the fishes" (or something like that)

(+1)

First part, noted

"rarity mean nothing" that's acceptable, I was only using it at a reference of what they could do because it made sense at the time.

I'm already aware of the things each type of tool can mine, except for alloys because there's no indication of how good they are unless you test them, as far as I know. The only one I do know is steel because I found out the bad way.

Putting a box inside another box isn't really a bug, I know that, but when you say it, it sounds too bizarre doesn't it. At that point it's stuck halfway in the other box while still not moving by themselves because it's turned static, which is odd.

I'm aware of the shield thing, where they don't ask for a specific type so it turns into a pre-set made one of that type. But they don't exactly ask for the type of weapon they want either, such as "Copper one-handed sword" (for example). They don't specify what shape of the blade, type of guard or grip they want, so why doesn't that turn into a pre-set version of a "Copper one-handed sword".

I know 3 isn't a bug, but that must've been a stuff up somewhere. I know your arm isn't meant to be a rock (If it is, well damn it then).

For number 4, I did originally think it wasn't meant to happen, but now that you mention that it's a rarer drop rate, that makes more sense.

The extreme blur that occurs when your inside something can actually become annoying at some point, I was testing it when opening a door that turned on the side I was on, and when the door end got close to me it had that extreme amount of blur for a quick second. I already knew of the fact that the blur was somewhat of a focusing element in the camera to focus on certain things, so yes when you face-plant into a tree you see it just fine but everything else, not so much.

Since of this low performance computer I always have resolution scale on 60%, but it couldn't affect that much could it?

6, again, isn't that much of bug, it's just a problem with how it rotates when it's flat with the ground, because you constantly need to raise it and turn it upside down if you want to completely empty the crate to make sure it doesn't go inside the ground. It would be much easier if the rotation was in the centre. I'm not saying that the way rotation works doesn't work right, I'm saying that the centre of rotation on the crate should be raised to the centre.

Now that I was completely aware of how bulk producing alloys doesn't work, I don't do it anymore. I put in the two things, copper and tin for example, then let those make the 2 ingots, turn the furnace off, put in another copper and tin then turn it on and let it finish and repeat that over and over again. Note that when I was talking about what happened with me, I put in the 5 copper and 5 tin before I turned it on, to make sure they all started at the same time, but that obviously didn't work. I don't feel like trying any other method as of now than the one I said about putting a mix in at separate times just to not risk losing anymore ores.

for 18, I think it should detect when there's no longer fuel in there to properly turn off. I've had a few times where I tried turning it on (thinking it was on) and checking the starting of it, but it still wasn't on, and it still happens, must be a habit of hitting it once to work.

It good to see that the tree thing has been recognised, it does kind of annoy me the way it doesn't want to fall over but instead get itself stuck in the stump.

I'm aware of that the chest has spawn points designed for 2 ingots, and have gotten grips before (of course) with the other launching at the same time. You could probably make the spawning points beside each other, not on top of each other, maybe?

I understand that some of these are bugs, and also bizarre things that shouldn't be there but are not exactly bugs. such as number 2, 3, 4 (Which I now understand why), 6, 10, 11, 13, 15 and whatever else you think belongs. I just make lists of bugs and things that aren't so much bugs but are still wack.

(+1)

22. You should also drop the tool you're using if you equip a different one instead of it disappearing into the void.

Alright well my problem here is, after i pass the the copper and start selling Tin weapons, the max amount of copper i can have is 1k. And after it goes past that it restarts to 0 or however much the amount was passed by. Its really irritating.

Can you elaborate please? Maybe a vivid story of how this happened to give a better understanding of what this may be

First recommendation, Try reloading one of the versions from itch, or from itch app, That's definitely a first I've heard that, unless you have like 2200 charisma or something... even then I don't think Tin is expensive enough to zero out.

Also I would try to recommend starting a new save, as I feel like maybe it almost sounds like you're using an old save where the Currency was a different type.

Previously the current was just " a currency" and you'd have hundreds of millions of "currency"

Now its Copper, Silver, Gold, etc coins, and I know Slipcor made a save fixer related to money issues from one specific version to one specific update, but if you save and reload, before using that, you're pretty boneroned I think.

I didn't have either of those cases, so I don't know how "being boneroned" looks like, but what you describe does sound like what I could imagine would come from that.

as 1000 copper, is 1 silver

and hitting more than 1000 copper, Turns that into silver, and any extra beyond, turns copper, until 1000 silver, which turns to gold.


Also keep in mind that alloy bronze, is a wonderful thing.

Bronze (1 tin 1 copper) creates 2 bronze, and each bronze is worth 650, instead of tins 500 and coppers 10

Brass is 750
Steel is "enough" more than Iron to be noticeable, but then again, you get 2 steel for 1 iron (and 1 carbon)

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i dont Know if this has been said already but when ever my character walks the noise cuts out v 0.0.9e

I'm not sure what this is, but it may be related to there being a random chance to have a crate change the song when closed :/

All items are registerd as a grip

Then you're probably not building them correctly, 9e iirc starts having item names.
1h grip 1 ingot blade
1h grip 1h guard 2 ingot blade
1h grip 2 ingot hammer
1h grip 2 ingot axe
2h grip 2h guard 3 ingot blade
2h grip 3 ingot hammer
2h grip 3 ingot axe
2h grip 3 ingot pick axe
pole grip 1 ingot blade (guard optional)
pole grip 2 ingot blade (guard optional)
pole grip 3 ingot blade (guard optional)
pole grip 2 ingot hammer (guard barred)

polegrip 3 ingot hammer (used to I think, not tested in 9e, feel like 9(something) I saw it not work haven't tested since)

It must notify you that you've created an item in order for it to be correct and saleable.

The blacksmith can equip any 2 ingot hammer, 2 ingot axe, and 3 ingot pickaxe.
This includes a 1h grip 3 ingot pickaxe, used to and possibly still includes a pole grip 3 ingot pickaxe
a 2h grip 2 ingot axe, and a 2h grip 2 ingot hammer, used to include 1h grip 3 ingot hammer, used to include pole grip 2 ingot hammer, can't say I tested pole grip 3 ingot hammer
Most of the things the Blacksmith can equip, cannot be sold.
BS can also equip stolen items.

the glare is every where and i cant see

The glare may be the focusing on certain things, you probably want to turn your post processing to medium or low. Medium will be the lowest of the glare, and low should turn it completely off.

I just started playing but i can't get the items to join to make the tool wondering if there is something else or is just a bug.

tried to make a greatsword but it was stuck as a common two hand grip and i couldn't sell it. please help

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