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(1 edit)

The idea is very cool, art is very unique and feels sketchy and cute, a couple of problems i found was the animations (which you mentioned in the description), but the elements the player use were the major problem though. 

Despite the fact that there wasn't much of events on the game, which meant there was a shortage when arranging the events, and some stuff were more preferred than others, such as the evening, it seems like everything happens at the evening and almost nothing happen in the morning, making me scratch my head on what to do ( and i ended up leaving it empty), the main main problem i was talking about was the control, it happens a lot when changing between stuff, that the game thinks i took something i didn't, and have something i already used,

for example, if i use a chair, then switch the chair with balloons, the game might break thinking i am still using the chair while am using the balloons, it's hard to explain but if you try to switch items a couple of times you will see what am talking about.


overall. the game has a very unique idea, the art is very pleasing even for it's simplicity, audio... well u said u didn't have enough time so.

 The game would've had a much better experience if the main controls of the game were refined, and u added the audio with some extra polishing, i would've gave the game a full mark!

still very good job for the first jam, 

keep it up, you do have a talent!

Thanks a lot for the detailed feedback! I just noticed the bug about the swapping when I watched another person played it today.  I also realised the game design really needs to be improved as well since it's not very balanced, as you said so few events and the preferred time issues. Anyway, thanks again!