The aesthetic was cool, the music popped, loved the voice actor, and think the base game is good.
I do feel the movement lacks a bit of polish though. On the ground it was good but a little light to my taste. But I felt the wall runs in my experience was a bit unintuitive which made the game difficult unfairly. But that might have been a core design decision.
I also really liked how everything popped to tie into the game's visual theme, in the sense that even your splash screen logo was eye-catching and fit the game, and the audio the title screen text and colour scheme changed at the music drop.
That attention detail and creativity is something i might steal for our next game( if you guys don't mind ;) )