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The aesthetic was cool, the music popped, loved the voice actor, and think the base game is good.

I do feel the movement lacks a bit of polish though. On the ground it was good but a little light to my taste. But I felt the wall runs in my experience was a bit unintuitive which made the game difficult unfairly.  But that might have been a core design decision.

I also really liked how everything popped to tie into the game's visual theme, in the sense that even your splash screen logo was eye-catching and fit the game, and the audio the title screen text and colour scheme changed at the music drop. 

That attention detail and creativity is something i might steal for our next game( if you guys don't mind ;) ) 

Thanks for your feedback JawByte, we are glad you enjoyed playing Neo-Runner! It's a pleasure that our game provides your team with inspiration for future works!