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[devlog] Gorgon

A topic by DestryHawk created Jul 09, 2016 Views: 536 Replies: 12
Viewing posts 1 to 12
Submitted (1 edit) (+2)

Hi! My name is Kim, but I also go by DestryHawk, and this is the first GameJam I'll be participating in!

Experience

I mostly have experience as an artist, but I've been wanting to make games for a very long time now. I have a little bit of experience playing around with Gamemaker, so that's what I'm using for this Jam.


Concept

In this game, you play as a friendly Gorgon who is trying to get to a temple. You have to make your way through the town while causing as little impact as possible, so you need to avert your gaze to avoid turning the townspeople to stone! If you make too much of a scene, you will attract the attention of the town guards. That's the bare bones of what I want to do with this game, and it's what I'm hoping to accomplish for this game jam!


Visuals:

This is embarassing because Art is supposed to be the part I can do!! But I discovered yesterday that my tablet isn't working, so I'm throwing together some attempts at pixel stuff to at least be placeholder graphics. Hopefully I can get the tablet working well before the end of the jam!

Update: My tablet is working again, so after a bit of experimentation, I picked a style that I like, but seems quick enough to be reasonable for this jam. Here's an example of what it looks like so far:



I'm not really sure what else to put here so I'll fill it in later.


Submitted (1 edit) (+3)

Day 1 progress so far:


So far, I managed to get the turning-to-stone mechanic working (somewhat), and I'm working on a system where other npcs will stop upon noticing their stone friends, raising suspicion.

There's a lot that needs to be worked out even with these mechanics still, but I think it's an okay start!

One of the main problems I'm having is deciding if they should pause every time they encounter the statue. Also, as seen in this gif, it seems that only one npc will react to the statues at a time? I'm not sure why this is happening, but I'm not sure if this is a problem or not. It might be for the best, but this remains to be seen!


Evening Update:

I got my tablet working again, so here are some updated visuals and silly animations. I also tweaked all the code a little bit so things are working a little better now.


I tried to find an art style that would be quick enough for the Jam. I'm iffy on the character sprites, but I think they'll do for now. I also like how the softness of everything came out, although maybe some things are a little too soft.

I also made a vague map to plan out how many rooms I want to aim for, and how they should be arranged. I made it 17 rooms of varrying sizes, but I will probably cut some of them out.

(+1)

This sounds like a really fun puzzle mechanic!

(+1)

Cool concept !! I hope yr tablet troubles will resume in time.

Submitted(+1)

OOoooo I love the concept for this. Can't wait to see where you take it!

(+1)

I really like your concept! I can't wait to try it!

Host(+1)

omg this concept is really clever! i love the turning to stone animations, they're so satisfying ahah.

also huh is it possible that maybe you need a for loop or something to iterate for all of the guards to notice the stone guard? (or maybe they should be instances of a class so they can carry out this behavior independently of each other?) not sure if that's helpful but something to consider.

Submitted

Hmmmm. I've been trying to figure this out, but I am not really a coder and I don't have a great grasp on all of this stuff, but I can't seem to figure out how I would deal with classes in Gamemaker? I think I'm going to leave it as is for now, but I'm trying to learn about things like that to see if I can fix it later. Thank you for the ideas!

Submitted(+1)

it looks cute and i love the concept!

Submitted(+1)

Day 2 Progress:

Okay, so far today I've added a new citizen and gave her a slightly different path, but I want to play with more diverse behaviors.

I also finished up an ability to cover your face to avoid petrifying the innocents, but when you use it, it gradually raises suspicion.

I also added in a bar to show the suspicion level rising.


Lastly, I started work on a second room, and I guess finished making the background for it.

When the suspicion meter reaches 100%, guards are going to be summoned, so I think working on them is probably my next goal.

Submitted(+1)

This is going to be real fun! omg. I used to love playing little quirky games like this when I was younger. Those were good days.

Submitted

Day: Last!

So, as it turns out I didn't have much time to work on this over most of the jam! But in these last few hours, I want to try to do as much as I can. Not much was done since my last update, besides running into a couple of issues. I know I'm not going to do many of the things I wanted to do, but I still want to finish it on some level.

So, here are my goals for today!

-Break the environment down into some assets to build one long room

-Add one more type of citizen??

-Make a simple objective/scoring system

-Add some text!


So we'll see how this goes.

Submitted

Okay, so with only 13 minutes left now, I just submitted my game.

It's very very rough!! And maybe impossible? To be completely honest, I haven't beaten it yet.

So, it could use a lot of work, but I am glad that I was able to learn some new things from this jam!

All feedback is appreciated! So feel free to let me know what you think about it.