Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A good attempt at compiling assets and building a game out of it!

You definitely managed to make an RTS. Nothing was super funky, except maybe managing to move the soldiers at times the way I wanted. The music was good, though I felt the sfx was a tad lacking in choice. I like how you incorporated lore at the very beginning, which allowed me to give you high points for thematic relevance and historical accuracy.

I was surprised to see the amount of free assets that were used to make the game. The lack of thought into how the interface looked and read would be something to think about for the future. While the game played fine, I personally don't enjoy RTSs, and found it a tad boring (despite the clear thought put into it, sorry!). Little imagination was put into the graphics component of the game, but I think you know this. 

Thanks for the jam entry!

(+1)

Yeah the game suffers from a lack of overall polish since so much focus and effort went into the base mechanics. In general I usually end up focusing on features and then using free assets to fill the gaps, so yes the visuals are only meant to be functional at least to the point the player can differentiate between British and Saxons soldiers. It was also partially kept simple so performance wouldn't get too horrible, its the same reason why shadow distance is so low and why soldiers turn into sprites once the camera is far enough away.

Though I feel I should point out all the animations, clothing, hair, armor and a good chunk of the weapons I made myself (which is why they look noticeably worse than the characters themselves).

The interface does need more explanation definitely, it was purposefully minimalistic both to limit scope and hopefully avoid confusing players. Unfortunately it generally seemed to completely fail at the latter for those unfamiliar with the Total War series, even with friends who do like RTS games. Speaking of which I assumed most people in this jam wouldn't be fans of RTS games, since games with lots of values and mechanics usually aren't jam-friendly. And the utilitarian controls and visuals make for a rather plain experience so don't feel the need to apologize, the thought went into the controls and making sure the game didn't break.

Thanks for the feedback and for playing!