Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

It's neat to see another grounded interpretation of the mythology theme, and especially one that retells a historical event I was completely unaware of prior to this game. It's fascinating seeing the disconnect of how the villagers view Captain Cook and his crew versus how the player does. And that ending is very ominous with the knowledge of how history turned out for native people of many parts of the world.

I also read the postmortem before trying the game, so it sucks that several of the ideas got scrapped, but what remains is still quite good. There were only a few issues I had with the game. The first being that the text being black in the scenes with the boats sometimes made it blend into the black lines of the boats (though admittedly that may just be an issues with my screen size or the fact that I played in browser), perhaps if the text was white with the dark outline like in other sections it wouldn't be as weird? It wasn't a huge issue but just an FYI.

The second issue I found was with movement and collision in general, if my character ran into an while moving diagonally all momentum would be stopped. For example, if I was moving diagonally  from the top right statue to the bottom right statue in the ceremony mini-game and ran into the left side of a skull, the downward movement would not continue. I don't know how much of the movement code of the game is unique and how much came from free programs though, so it seems understandable that a level of polish had to go in order to finish the game. But I think that would be a good improvement to the game, or at the very least the programmers figure out why that was happening so it doesn't happen in future projects.

The third issue was in the feast mini game, if you pick up water before Cook is sweating there's no way to get rid of the water. I somehow accidentally must've pressed space twice while dropping a leaf into the fire and picked up the water, and I tried to drop it off to Cook just so I could get rid of it but he wouldn't accept it. I then tried just going back to pick up a leaf to see if it would override it, but since I imagine the game logic prevents you from picking up an item while you're carrying one already, that doesn't work either. I'd say unless this was intended as part of the difficulty then I think there should be someway to dispose of an item being carried, since its possible that not being able to pick up a leaf could lost the mini-game.

But overall there's quite a bit to like about the game, between the clear amount of thought and research that went into the game, the music, the multiple mini games and the nice detail of Cook not being able to speak the same language as the villagers.

Excellent work for the short development period!

(+1)

I also enjoyed finding snippets of history that I wouldn't have found out about if I hadn't aimed to enter this jam, so I think we agree there! I like your take on the future that's been alluded to, and appreciate the extra thought you put into the meanings we couldn't quite flesh out within the game jam.

I very much agree with you on the dialogue not being super visible, but our dialogue system crashed on the last day, and we couldn't quite make the best/consistent choices for font color/style.

All the assets used were created during the jam by us! I'm glad you can appreciate the effort we put in, we couldn't quite manage to get the movement system to work. 

I agree that the colliders could have been better as well. Dropping the water should have worked, but we tried to implement that during the last stages, so maybe it didn't stick? I'll have to look into that.

Thanks for the thoughtful feedback!