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(+1)

There really should be a lower limit on your style, or a better visual representation of when it goes into the negatives. I spent my most recent run trying to figure out why my style meter was stuck at 0, until I finished the game and found out it had a value of -11.

The way it makes an explosion sound and instantly sends you back when you get caught is a bit confusing too. I expected the guards to chase me, or at least get something like a notification saying I was caught.

Huh, I thought I put a lower limit to style so that it wouldn't go below zero, I'll try fixing that along with the notorious wall problem. I definitely agree that the lack of an indicator for getting caught is a problem, and I sadly didn't have time to implement something which displays the suspicion radius of you and your tools. Thanks for your feedback!