I get a small bug when opening Slavers Guild, no text just the town options and i cant fix it.
Fantasy Slave Management/RPG Erotic Game · By
There isn't enough information to determine the cause of your problem. If you tried to play the mod using the current version(1.0d) of Strive, then the game will tend to crash rather than produce error messages on the debug terminal (the terminal does not appear for every OS). This mod should be installed using https://itch.io/t/975848/strive-v525-arics-expansion-v097-pre-merged.
Otherwise, if you used the correct versions to install, then the source of crash and failure to open would most likely be your OS or anti-virus.
You have somehow messed up the installation process. The most obvious sign is that it claims that your first error is on line 2594 of sexdescriptions.gd, which should only have 1846 lines. All of the other errors appear to be derived from that first error. It feels a bit like it tried to append the contents of the same file to the end of the file. I'm not certain of the cause, as I'm not aware of any normal processes that lead to this result. I would need to know very precisely what steps were taken to reach that result to understand it, but that is likely far more work that it is worth for either of us.
I suggest deleting the mod folder in appdata and the modded program folder to start over from the beginning. If you need further help running through the process I recommend the Strive Discord (https://itch.io/t/284398/discord) as you will get much faster responses. We've gone through the process many times, so it should only take a few minutes to iron out all of the wrinkles.
Very good mod, thanks for giving so much more depth to this already good game. Though I'm playing with Ralph's modded Aric's expansion, I went ahead and tested my findings with the unmodded variant as well, just to be sure.
So here are the findings:
>A person that was rescued and recruited before can still be encountered in the wild. When I successfully recruit them a second time (took a copious amount of bandit slaying to test) they are moved to the bottom of the resident list from where they were before, but it is not really a problem. For the sake of science and since I was already waist deep in bandit blood I did some more testing, when I encountered someone I already recruited again and choose to kill them on the spot the slave in my mansion (surprise, surprise) disappeared.
Since I don't think people go around rescuing and beheading people randomly the issue of moving the character in the resident order is a minor inconvenience at best, but I still think that if possible (successfully) recruited npcs should be removed from the persistent npc pool, so you don't encounter them again.
Originally I encountered this with Ralphs mod, then I did some testing to see if it's still present without the extra mods so I can drop a bugfinding here if it is. Though in Ralphs mod the consequences of re-recruiting are much more dire so I'll drop a finding there as well.
>Farming vat collects even if there is no vat, and ignores capacity, I've encountered this in every run. If you assign a slave to the farm and start collecting without owning the corresponding vat the gathered amount is "saved" and accessible when you get a vat. This number also ignores the capacity of the vat which makes upgrading them pointless.
>A very minor text bug, sometimes when making a slave drink bottled milk the blue text in the dialogue says piss instead of milk.
And finally some suggestions:
>It would be nice if you could add an option to adjust/fix genealogy at the custom game start. Since the genealogy of the main character changes every time you go back to abilities, and the starting slave's changes every time you change it's race/gender I've spent a lot of time manually "rerolling" these until I got the one I wanted (usually purebred). It would be neat if we could adjust these manually(to get the hybrid bonuses or purebred you want), or just have a tick box next to the race selection that will always make the main character and the starting slave 100% of the picked race.
>The daily discussion about the fetishes to try and improve the slave's inclination is a nice feature, but when you want to improve a LOT of fetishes on a LOT of slaves it becomes quite a hassle. Would it be possible to add a way to indoctrinate slaves a bit better?
I had some ideas how it could be done:
-Similar to the trainer-trainee jobs from the training grounds, there could be a master that will impart their own fetishes to the trainees.
-A new option in the brothel that would at the cost of several days away from the mansion and a tidy sum improve the selected fetish of the slave.
-Add an effect to the Entrancement spell to affect the likeliness a slave agrees to improve the fetish in the dialogue option, maybe even how many stages it can go up or down.
Long post but... keep up the good work!
The amount of horny entitlement in this comment is astounding.
Aric's last reply on these threads was less than 2 weeks ago, they're still going through the bug-testing for v1.0.
Please wait patiently like the rest of us, I don't care what you feel like you're owed.
"He said a couple weeks" doesn't matter, Aric doesn't owe you or I anything no matter what he said.
I think you are reading into this things that aren't there. If you check out the comments above this in the thread, FuturPlanet has been quite patient and understanding. This mod is almost a year behind the vanilla game in updates and a couple months ago Aric gave an approximate release date of a couple weeks. Progress appears to be quite slow, even on the Discord.
Also, FuturPlanet was planning to create an updated install video for this mod since the steps were quite complex, but that has recently been resolved. Installing this mod for the most recent version of the game is now 3 easy steps.
Hey, I appreciate all of your patience. Hey look, you are all correct! We are so far past my assessments (multiple) of how long that would take that it's crazy. I don't owe anyone anything, but appreciate you all, especially as I kept estimating deadlines and missing them. Aaaand...progress was super slow. But you might have noticed that.
See? We're all correct, winners, and friends here. Go team! Now, let's go be horny.
ankmairdor and AricTriton, you're both absolutely right. I think I was reading way too far into things. That comment from FuturPlanet just read to me like the horny equivalent of the "Well, we're waiting" meme, which would be completely out of line for a free mod that understandably took lots of time, work, and energy. Which, again, I'm more than likely reading too much into that and I 100% apologize if that's the case. It's hard to get the nuance from text.
Thanks for all of your hard work and dedication.
Hey, no problem at all and I really appreciate the support. People standing up for others is always a good thing, but in this situation I don't believe any ill-will was meant by anyone involved. Even more-so, acknowledging it shows good character as well. I'm grateful to have you in the community!
There is always that side of modding of it being done for free by people who have lives, jobs, etc all pulling away from their time. That said, waiting for a mod release (even with that in mind) can be incredibly frustrating to all involved. I may be experiencing that myself on another game waiting for a mod release to catch up, so its definitely a shared experience.
Question first damn great mod !
sad it don't work with expanded sex and other mod like that but damn really nice one
Just is there any place where you can found a list of prereq for hybrid race ? or if someone can whisper me the one for werewolf, inferno, ogre and red cap it would be ennough for a while =)
Also wich content havent be added in this vers as it's not the final vers of the game ?
Thanks! It isn’t compatible but maybe there’ll be a future change on that.
The “final version” basically incorporated most of the BugFixes that were included in this mod already into an official release along with a few other tweaks and changes (such as renaming Drow to Dark Elf and Dark Elf to Tribal Elf). To my knowledge, no actual content was released in v1 besides some code cleanup in some areas for a little less lag in some parts like sex scenes and that name change.
oh yep remember it was different about ivran !
Well it's sure that it would be nice cause having the female characther only abble to fuck someone with a strap on it's quit depressing when your right hand is a dominant female =(
But yep i was kinda nervous to try this one as i have a bad experience with another big mod like this one (leo mod i think) as not comp with the last vers, so have crash as soon i have exit the city lol =), but yeah so far not problem and the change make the game less repetitiv, the event and the dialog with the npc are nice, havent see much of that crystal thing as most of my servant are brainless orc and troll =) and the future plan (buy a brothel, ... sure will be interessing =) exept maybe the fact that create hybrid is really tricky, mutation is like your parent when you are 6year old and you want a pet lol so yeah spend so much mana trying that i have to use the cheat to boost my mana, it would be nice to make it possible to alter their gen with the lab =)
After about that part maybe it's just me that havent see a obvious hint or something like that (i'm not a really smart person =) but yeah until now with the help of the decription in some quest given by the guild's, and when one pop at a market havent be abble to create one myself
oh yep remember it was different about ivran !
Well it's sure that it would be nice cause having the female characther only abble to fuck someone with a strap on it's quit depressing when your right hand is a dominant female =(
But yep i was kinda nervous to try this one as i have a bad experience with another big mod like this one (leo mod i think) as not comp with the last vers, so have crash as soon i have exit the city lol =), but yeah so far not problem and the change make the game less repetitiv, the event and the dialog with the npc are nice, havent see much of that crystal thing as most of my servant are brainless orc and troll =) and the future plan (buy a brothel, ... sure will be interessing =) exept maybe the fact that create hybrid is really tricky, mutation is like your parent when you are 6year old and you want a pet lol so yeah spend so much mana trying that i have to use the cheat to boost my mana, it would be nice to make it possible to alter their gen with the lab =)
oh yep remember it was different about ivran !
Well it's sure that it would be nice cause having the female characther only abble to fuck someone with a strap on it's quit depressing when your right hand is a dominant female =(
But yep i was kinda nervous to try this one as i have a bad experience with another big mod like this one (leo mod i think) as not comp with the last vers, so have crash as soon i have exit the city lol =), but yeah so far not problem and the change make the game less repetitiv, the event and the dialog with the npc are nice, havent see much of that crystal thing as most of my servant are brainless orc and troll =) and the future plan (buy a brothel, ... sure will be interessing =) exept maybe the fact that create hybrid is really tricky, mutation is like your parent when you are 6year old and you want a pet lol so yeah spend so much mana trying that i have to use the cheat to boost my mana, it would be nice to make it possible to alter their gen with the lab =)
First off, damn nice mod! I haven't checked back on this game in a long time and this mod has really improved it.
Question: I was just wondering if there was a collection of images that go into the preg and naked folders? I was hoping there was a collection somewhere out there, and maybe there is, but I haven't been able to find it. Just thought I would ask. Again, great mod!
Thanks mate! I believe this one adds several images to both of the added folders: https://itch.io/t/988503/small-portrait-pack-arics-compatible
There’s a couple of tweaks and bug fixes, but primarily that is the purpose of it. The biggest in game change is the separation of the settings into its own script so it can be modified manually & easier (like variables), have a ui created for it in game soon, and make it easier for other modders to set “toggles” into their features in the future.
SCRIPT ERROR: get_genealogy: Invalid get index 'hybriddict' (on base: 'Node (dictionary.gd)').
At: res://files/scripts/person/person.gd:1699
SCRIPT ERROR: basics: Invalid operands 'String' and 'Nil' in operator '+'.
At: res://files/scripts/characters/description.gd:31
SCRIPT ERROR: getslavedescription: Invalid operands 'Nil' and 'String' in operator '+'.
At: res://files/scripts/characters/description.gd:12
SCRIPT ERROR: slavetabopen: Invalid type in function 'set_bbcode' in base 'RichTextLabel'. Cannot convert argument 1 from Nil to String.
At: res://files/scripts/slave_tab.gd:108
I get this everytime I try to switch slave on the switch tab...
Edit: And I got this when I try to go to the laboratory:
SCRIPT ERROR: laboratory: Invalid call. Nonexistent function '_on_lab_pressed' in base 'Panel'.
At: res://files/scripts/Mansion.gd:462
Hello, I would like to ask the modder and to everyone else is it just for me that the girls never stop lactating? No matter how many days pass it never ends, I tried to milk them to use leak they never stop lactating, not sure what to do, I already reinstalled once should I do again is it suppose to not stop? I haven't really messed with code in this game I used to mod a few games like these but I kinda don't wanna mess with full game code that could break everything.
Also, I would like to ask the modder if he can add the Pubic Style Customization and Chastity Belt items, the pubic style is probably the easiest since it's just text ( I tried to use it with Arics Mod but it just showed the old textBox) and doesn't actually do anything the Chastity Mod I don't know if it even works with Aric and I haven't tried to not mess it up
Lactation never stops in vanilla, but it was added to this mod as an optional feature. https://itch.io/post/1079646
Pubic style is not just text, it alters the GUI by providing a selection control. It is very difficult to create a mod system that can apply multiple mods that change the GUI directly. Though it shouldn't be too difficult to add it by hand.
Chastity Belt mod is a large mod and has been updated for the current version of the game so it cannot be compatible with Aric's mod.
Ty for the speedy reply I didn't really expect Chastity to work because it seems complex, but about the Pubic Style, I know it changed the GUI but it shouldn't be much right? You could make a button similar to tattoos and Piercings and it could work, I'm just making the argument at this point not telling you to do it, as I said I haven't tried to mod this game yet so I have no idea how complicated it is
It seems like you are misunderstanding some things.
I'm not the author of this mod; I'm the author of the current (fixed and improved) mod system.
I said it was not difficult to add the changes by hand, as in adding in that button to the GUI with the Godot editor or possibly with a diff utility. If Aric wants to add it, then it should only take a couple hours.
However, the file format for GUI scenes is not handled by the mod system, I don't know the exact syntax(though it doesn't look complex) for writing a scene file, and it uses a tree hierarchy which would require a slightly more structural approach to inserting new text. On top of that, Aric's mod uses an out of date modding system because it is still on an older version of Strive. Mods have gotten around this issue by replacing the scene files with edited ones, but this restricts the player to a single GUI changing mod. GUI changes can also be added using code, but few modders are comfortable with that approach.
Hey Aric Sorry to bother you but I've seemed to have run into a problem and while someone else has probably already asked but, when I create a new game it doesn't even show a race menu(elf, human, beast-kin, etc.) and no matter how much I look through this forum I can't find the solution.
SCRIPT ERROR: getsexfeatures: Invalid get index 'expansionsetup' (on base: 'Node (globals.gd)').
At: res://files/scripts/assets.gd:133
SCRIPT ERROR: newslave: Invalid get index 'expansionsetup' (on base: 'Node (globals.gd)').
At: res://files/scripts/characters/constructor.gd:88
SCRIPT ERROR: _ready_newgame_creator: Invalid call. Nonexistent function 'cleartraits' in base 'Nil'.
At: res://files/scripts/mainmenu.gd:283
SCRIPT ERROR: _newgame_creator_reset: Invalid set index 'memory' (on base: 'Nil') with value of type 'String'.
At: res://files/scripts/mainmenu.gd:336
SCRIPT ERROR: _stage4: Invalid set index 'race' (on base: 'Nil') with value of type 'String'.
At: res://files/scripts/mainmenu.gd:706
PLEASE HELP ME IM IN PAIN?
Edit: For anyone wanting to know I'm Stupid turns out you just have to put the actual mod folder from manual install into you mods folder.
IT IS NOT A ALL IN ONE MOD AND GAME DONT BE DUMB LIKE ME.
Question about the main npc
for example ivran, yris, cloe and so
so for example with ivran i was abble to load reload to get a full blooded and the bonus who come with =)
but for those 2 for example i got cloe with 4 % of fairy gene, and yris with 30% of human one, and after a lot of try havent been abble to change that for those two, even with mutation when the change genetic have trigered i havent done anything have do that 4 time with cloe for example and even when i was having the result like feel more "something like " and become mainly gnome and part something else it do nothing to her stat she still is a near fullblooded gnome with a litle of fairy.
So my question is do npc are defined when you start their questline ?
confirmed with yvris you can't seem to change the gene of main npc
Unique NPCs should be checked and their genetics forced to full blooded unless they are explicitly halfbreeds in the game’s lore, but that should occur on game start instead of game load. I’ll dig into this further and see if I can find a workable solution fir the next release of the current forced genetics scripts aren’t working right.
Well to give some intel about my experience, basically for ivran i have reload the day before i collect him so the next day i have been abble to get "him" full blooded, usually i wasnt the case, so i will look into it for emily, her sister, and cally (if it her name not sure), and basically make a save before start their quest
40 days ago it was in early bug testing... so probably another few weeks until it's public. But I can't wait either xD
Go Go AricTriton
Well, there were some major changes made even from 1 to BugFix v1d that threw some complications, but we're past those for the most part. The first alpha bugtest version has been in the hands of some of the modders helping out on the project for a week or two, but the bad news is that they encountered an error that I can't replicate. The good news is that I believe I fixed that error and its back in their hands. As soon as I am sure that it will load a playable game, I'll open it to public bugtesting. :)
Hey Aric, I can't seem to be able to start a new game. Here's my step by step:
- Downloaded a stripped down version of the game for Mac here.
- Downloaded and moved the contents of the Win32 version of the game into said stripped down version (including the .import folder).
- Downloaded and moved the mods to their folder, as well as some image packs.
- Launched the game and enabled Ankmairdor's BugFix v5, then exited the game.
- Launched the game and enabled your mod, then exited the game.
- Launched the game, new game, enable furry, futanary and permadeath, disable the rest.
- Go to story mode, quick start does not work. Move on to customized start.
- Select Wimborn, in the race screen, the list of races does not appear, and I'm stuck there.
I've tried starting a new game with only the bug fix mod, and that works.
Hope any of this helps you identify the issue. Cheers and thanks for your amazing mod!
I gave Aric a pre-release version of the Bugfix mod since there was a vanilla bug that prevents his mod from installing. I figured his mod could be distributed with mine since the mod system and his mod both support packed mod folders. I planned to properly update the bugfix mod later since there was other issues to consider.
The bugfix mod has been updated to V5a, you will need to download it as Aric's mod will not work without at least that version.
Having some issues installing the newest version. I crash to desktop on step 5 where I launch strive after activating Aric's v1 below the bugfixv5 mod. Running as admin on 1.0d. Debugger gives me the following:
SCRIPT ERROR: GDScript::reload: Parse Error: Variable "metrics" already exists in this class (at line: 121).
At: res://files/scripts/person/person.gd:1034
ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599
SCRIPT ERROR: newslave: Invalid call. Nonexistent function 'new' in base 'GDScript'.
At: res://files/scripts/characters/constructor.gd:30
SCRIPT ERROR: _ready_newgame_creator: Invalid call. Nonexistent function 'cleartraits' in base 'Nil'.
At: res://files/scripts/mainmenu.gd:274
As well, when I click apply for Aric's mod in strive I get the following with about 300+ lines of replace all after:
Additional Mod Installation Information:
These are not errors, but may indicate the source of install problems.
The following overlaps were recorded:
Patched over changes: res://files/globals.gd, AricsExpansion
Patches: res://files/Mansion.tscn
Strive-1.0d-Bugfix-V5, AricsExpansion
Patched over changes: res://files/scripts/dating.gd, AricsExpansion
Patched over changes: res://files/scripts/items.gd, AricsExpansion
Patched over changes: res://files/scripts/jobs&specs.gd, AricsExpansion
Patched over changes: res://files/scripts/outside.gd, AricsExpansion
res://files/scripts/combat.gd: func _process
Strive-1.0d-Bugfix-V5: line 43, Remove 17
AricsExpansion: Replace all
Thanks for the help!
Same issue here,
more of a step by step of what I did
1. Extract the mods to a custom mod folder
2. Start the game, enable bugfix v5, apply, exit
3. Start the game active aric below bugfix, apply (get some warnings but no errors), exit (bugfix and aric are the only mods active, order bugfix 0, aric 1)
Now after this when I try to start the game, it crashes during load (the music starts playing but the menu doesn't pop up) and it just closes down.
I figured it might be some issue with the path, so I did the same again but step 1 extract to %AppData%/Strive/mods folder like I was told to, same issue.
Note: Out of desperation I tried it with a fresh x32 copy as well, but had the same issue, except this time the music doesn't even get to start before the initial load crashes.
I get the same warning as described above when applying arics but I figured it was not an issue as it's not an error.
Same issue and same error that Danias reported for me too.
But I may add that with the "regular" .exe the game crash even before the music start playing, but if I use the debug .exe the the game start but it cannot go past the "New game>story mode>quick start".
Then I tried to do a custom start, but I can't go past the portrait choice. Here the debugger report:
SCRIPT ERROR: GDScript::reload: Parse Error: Variable "metrics" already exists in this class (at line: 121).
At: res://files/scripts/person/person.gd:1034
ERROR: reload: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599
SCRIPT ERROR: newslave: Invalid call. Nonexistent function 'new' in base 'GDScript'.
At: res://files/scripts/characters/constructor.gd:30
SCRIPT ERROR: _ready_newgame_creator: Invalid call. Nonexistent function 'cleartraits' in base 'Nil'.
At: res://files/scripts/mainmenu.gd:274
SCRIPT ERROR: _newgame_creator_reset: Invalid set index 'memory' (on base: 'Nil') with value of type 'String'.
At: res://files/scripts/mainmenu.gd:326
SCRIPT ERROR: _on_quickstart_pressed: Invalid set index 'race' (on base: 'Nil') with value of type 'String'.
At: res://files/scripts/mainmenu.gd:639
SCRIPT ERROR: _stage4: Invalid set index 'race' (on base: 'Nil') with value of type 'String'.
At: res://files/scripts/mainmenu.gd:706
SCRIPT ERROR: _on_nextport_pressed: Invalid get index '0' (on base: 'Array').
At: res://files/scripts/mainmenu.gd:783
SCRIPT ERROR: _on_prevport_pressed: Invalid get index '-2' (on base: 'Array').
At: res://files/scripts/mainmenu.gd:796
SCRIPT ERROR: _on_raceconfirm_pressed: Invalid get index 'race' (on base: 'Nil').
At: res://files/scripts/mainmenu.gd:808