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I really like your general go with metroidvanians and run & gun platfomers, though I think the ninja game you made got a lot more balancing done? I really liked the upgrades in this, I think the level design was great with your scope: you're guided quite naturally to the double jump upgrade, but if you paid attention you saw there was an upgrade close to the start so you can go back to that to find the shield upgrade.


I think the game's difficulty eased up a lot after finding that upgrade, because then you get a full recharge from killing a spider.

The weapon upgrade was a bit underwhelming but visually it was very nice!

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Thanks Willow :) 

Yeah this jam had a bit more things rushed due to constant bug hunting/ fixing (many i apparently didn't catch from feedback so far) so i couldn't playtest as thoroughly as i did on Bushi Duo where things went more smoothly ^^'

I tried not to go too crazy with the scope so i prefered going for a single level and craft it the best i could and have the best possible progression flow, and in a jam's time there's only so much metroidvania style progression i can make :p

The weapon upgrade has a bug, it doesn't do more damage as i intended to (and i don't know why yet) so that's why it's as underwhelming as it is :(

Glad you seemed to like the game anyway ^^

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I had the same thing with my level-ups not doing anything in Path of Tengri 🤣 only discovered why a few months later, it's because I kept using an old variable that wasn't actually used... You'll figure it out, and otherwise drop me a DM on Discord or so :D

But yes I did! It was fun to explore the different systems you implemented :D