Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Unknown Castle - Update v.1.2.8.

A topic by Pikku-a created Mar 14, 2018 Views: 2,435 Replies: 31
Viewing posts 1 to 20 of 33 · Next page · Last page
(26 edits) (+15)

Unknown Castle

A mysterious puzzle adventure

Get it here: https://pikku-a.itch.io/unknown-castle-de

Get it on Steam: store.steampowered.com/app/1090650/Unknown_Castle

Unknown Castle is a puzzle adventure, where players explore their old family castle, controlling 2 characters helping each other.


In this game you control 2 characters, Halli-Valli and Huuma-Tuuma. You have to lead the two characters to their own doors to exit each castle room. Use stairs, moving platforms, switches and other things to progress. The game has also local multiplayer option.


Features

  • 31 levels full of challenging puzzles + some secret rooms!
  • Dangers: In your journey you will encounter many dangers. Avoid dangerous traps and angry bats!
  • Secrets: There are secrets even in the level menus!
  • Unicorns...? No. It's just the imagination of great-grandfather.
  • Local multiplayer: Play alone or with a friend! One of you controls Halli-Valli and the other one controls Huuma-Tuuma.
  • Story pieces: Find them in the castle.
  • Uncover the background story of the castle. Who built it? What is inside the treasure chests? Who is this mysterious Mr. Freddi who has left some random messages in the castle? Where is the real treasure?

The only way to find an answer to those questions is to go and explore the unknown castle!


This devlog has reached over 1000 views! Thanks for reading it!

Added buttons and treadmills.

Added boxes. They are useful to solve puzzles.


New version of the demo is released!
Things that have been fixed:
- Changed the room speed from 30 to 60, so the game doesn't feel too slow anymore.
- Now it's easier to play alone, because the controls have been changed. (Different controls in single player and multiplayer).

- Aumented gravity.
- Now the elevators wait a little bit before starting to move.
- Moving in stairs is now better.
- After completing a level the player appears in front of the level and not in the start of the room.
- Text scrolls now faster in the dialogue.
- Fixed some grammar mistakes.
- Changed the rain sound to another rain sound (The current is much better I think).

I have done now 18 levels in total to The Unknown Castle. Still need to do many more...

Bats are dangerous. Run!

Added a thing to know what character is controlled

Updated the demo!

Things that have changed:

- Improved the dialogue system. Now it looks much better.

- Changed  two odd levels to normal levels. (Found some weird bugs after doing this, they will be fixed later).

- Some other small improvements.

More traps!

The rain is relaxing... And the game is nearly finished!

Gonna try it soon :)

(+1)

Thanks! I hope you like it.

The demo has been updated:
- Modified the colors and some sprites.
- Other small fixes.

Here is the trailer of The Unknown Castle:


How my game has changed in 3 years:

Updated the demo! New things:

  • Mouse control in the menu. (It has some cons, so I'm not sure if I'll fix it or remove it).
  • Added backgrounds for the menu, settings and credits.
  • Updated the credits.
  • Other small improvements.

Now the destroyable walls shake only when the player is near them. I will update the demo when I have improved some of the first puzzles.


I updated some of the first puzzles of the game, especially levels 6 and 8. They were too easy, so I tried to make them harder. Did I succeed? Try the demo and tell your opinion!

Added this game to Indie DB: http://www.indiedb.com/games/the-unknown-castle

(1 edit)

The demo has been updated. I redesigned most of the puzzles, and I think they are now much better! Most of the levels have changed a little bit, but the biggest changes are in levels 6 and 8.

Demo has received an update.

There was this bug: "If you take an elevator up to a door that is blocking your path, you'll teleport up to the top of the door, meaning you can bypass that element of the puzzle."

It's now fixed.

Viewing posts 1 to 20 of 33 · Next page · Last page