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(4 edits) (+3)

you should add different kinds of / colours of trophies for beating the game in each difficulty. That way there’ll be a lot more reason to play on difficulties other than the highest. Also, saitama has no trophy when I beat the game with him. Another idea would be a bit tough to implement but with some trying, I’m sure you could do something like this.

You could have an arcade mode. The first time you play it, it’s just the normal game. But when you play it the next time and onwards, the bosses are replaced by - YOU!!!


The same amount of health and move order that you had at that stage of the game. Making the ai will be quite tough but some basic functions are already done and going back a bit to use ranged moves and coming closer to use multi hit melees could be amazing. And if it you get stuck on a version, there should be a reset bosses button so the gameplay never stops. Being able to share your own dungeons with others could be something that takes the game to the next level, both in play and in community wise.

Also, in higher difficulties, moves should have a hit cap. I’m talking about moves like downsizing and human projectiles. Maybe 7 on medium and 5 or hard. Otherwise the final boss becomes underwhelming. 

And this last thing is just an opinion but the swole boss is one of the few things I’d remove from the game. It makes players have to wait for the boss, something they don’t have much control over , and in a game like this, I don’t think the players are waiting for a stop-and-run moment.


All in all, absolutely love this game. Never felt like an early build with very few bugs. The soundtrack is amazing and the ending music is one of the best I’ve seen out of any game, completed or not. Will definitely be keeping an eye on future updates and maybe give an opinion now and then.

4.4/5

Great job.